junkerstock
 vrz143 

<!DOCTYPE html>
<html>
<head>
<title>VRテスト環境 Ver14.3 背景選択パネル(移動修正・記録保存機能付き)</title>
<script src="https://aframe.io/releases/1.7.0/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/MozillaReality/ammo.js@8bbc0ea/builds/ammo.wasm.js"></script>
<script src="./js2/aframe-physics-system.js"></script>
<script src="https://unpkg.com/aframe-look-at-component@0.8.0/dist/aframe-look-at-component.min.js"></script>
<script src="https://unpkg.com/aframe-troika-text/dist/aframe-troika-text.min.js"></script>


<script>

// ▼▼▼ グローバル変数 ▼▼▼
window.selectedGridButtonId = null;

// ▼▼▼ グリッドのデータを保存する関数 (LocalStorage) ▼▼▼
window.saveGridData = function() {
const container = document.getElementById('bg-grid-container');
if (!container) return;

const gridData = {};
const buttons = container.querySelectorAll('a-box');

buttons.forEach(btn => {
// 数値が記録されているボタンだけ保存する
if (btn.dataset.bgIndex && btn.dataset.bgIndex !== "") {
gridData[btn.id] = btn.dataset.bgIndex;
}
});

localStorage.setItem('bgGridData', JSON.stringify(gridData));
console.log("グリッドデータを保存しました");
};

// ▼▼▼ 地面表示切り替え関数 ▼▼▼
window.toggleGroundWithText = function() {
const groundEl = document.getElementById('ground');
const textEl = document.getElementById('toggle-ground-text-vr');
if (!textEl) return;

const currentAttr = textEl.getAttribute('troika-text');
const currentText = currentAttr ? currentAttr.value : "";
let turnOn = (currentText === '地面OFF');

if (groundEl) { groundEl.setAttribute('visible', turnOn); }

textEl.setAttribute('troika-text', { ...currentAttr, value: turnOn ? '地面ON' : '地面OFF' });
};

// ★★★ 背景選択モードへの切り替え関数 ★★★
window.enterBackgroundMode = function() {
const menuGroup = document.getElementById('main-menu-group');
const bgModeGroup = document.getElementById('bg-mode-group');

if (menuGroup) {
menuGroup.setAttribute('position', "0 0 -1000");
menuGroup.setAttribute('visible', false);
}

if (bgModeGroup) {
bgModeGroup.setAttribute('position', "0 0 0.01");
bgModeGroup.setAttribute('visible', true);
}
console.log("背景選択モードへ移行しました");
};

// ★★★ 通常モードへの復帰関数 ★★★
window.exitBackgroundMode = function() {
const menuGroup = document.getElementById('main-menu-group');
const bgModeGroup = document.getElementById('bg-mode-group');

if (menuGroup) {
menuGroup.setAttribute('position', "0 0 0");
menuGroup.setAttribute('visible', true);
}

if (bgModeGroup) {
bgModeGroup.setAttribute('position', "0 0 -2000");
bgModeGroup.setAttribute('visible', false);
}
console.log("通常モードへ復帰しました");
};

// ★★★ 9x10のグリッドボタンを生成する関数 (復元機能付き) ★★★
window.createBackgroundGrid = function() {
const container = document.getElementById('bg-grid-container');
if (!container) return;

// 以前の保存データを読み込む
const savedDataString = localStorage.getItem('bgGridData');
const savedData = savedDataString ? JSON.parse(savedDataString) : {};

const rows = 10;
const cols = 9;
const size = 0.025;
const gap = 0.005;
const startX = -0.16;
const startY = 0.12;

for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
const btn = document.createElement('a-box');
const id = `bg-grid-${r}-${c}`;
btn.setAttribute('id', id);
btn.classList.add('clickable');
btn.setAttribute('width', size);
btn.setAttribute('height', size);
btn.setAttribute('depth', 0.01);
btn.setAttribute('material', 'color: #7f8c8d; shader: flat');

// データセットとテキストの初期化(保存データがあれば復元)
let savedValue = "";
if (savedData[id]) {
savedValue = savedData[id];
}
btn.dataset.bgIndex = savedValue;

const x = startX + (c * (size + gap));
const y = startY - (r * (size + gap));
btn.setAttribute('position', `${x} ${y} 0`);

const textEl = document.createElement('a-entity');
textEl.setAttribute('id', `${id}-text`);
textEl.setAttribute('troika-text', {
value: savedValue, // 保存されていたら数値を表示
color: 'white',
fontSize: 0.01,
align: 'center',
anchor: 'center'
});
textEl.setAttribute('position', '0 0 0.011');
btn.appendChild(textEl);

container.appendChild(btn);
}
}
};

// ★★★ グリッドボタン選択時の処理 ★★★
window.handleGridSelection = function(clickedId) {
if (window.selectedGridButtonId) {
const prevBtn = document.getElementById(window.selectedGridButtonId);
if (prevBtn) {
prevBtn.setAttribute('material', 'color', '#7f8c8d');
}
}
const clickedBtn = document.getElementById(clickedId);
if (clickedBtn) {
clickedBtn.setAttribute('material', 'color', '#e74c3c');
window.selectedGridButtonId = clickedId;
}
};

// ★★★ 記録ボタンの処理(保存付き) ★★★
window.recordBackgroundNumber = function(currentBgIndex) {
if (!window.selectedGridButtonId) {
console.log("ボタンが選択されていません");
return;
}

const btn = document.getElementById(window.selectedGridButtonId);
if (btn) {
btn.dataset.bgIndex = currentBgIndex;
}

const textId = `${window.selectedGridButtonId}-text`;
const textEl = document.getElementById(textId);
if (textEl) {
textEl.setAttribute('troika-text', 'value', currentBgIndex.toString());
}
console.log(`ボタン ${window.selectedGridButtonId} に背景番号 ${currentBgIndex} を記録しました`);

// ★変更後に保存
window.saveGridData();
};

// ★★★ 移動ボタンの処理(修正版) ★★★
window.jumpToRecordedBackground = function() {
if (!window.selectedGridButtonId) {
console.log("ボタンが選択されていません");
return;
}

const btn = document.getElementById(window.selectedGridButtonId);
if (btn && btn.dataset.bgIndex && btn.dataset.bgIndex !== "") {
const targetIndex = parseInt(btn.dataset.bgIndex, 10);
console.log(`記録された背景番号 ${targetIndex} へ移動します`);

// ★ここが修正点:グローバル化した関数を呼び出す
if (typeof window.findNextAvailableImage === 'function') {
window.findNextAvailableImage(targetIndex);
} else {
console.error("画像切り替え関数が見つかりません");
}
} else {
console.log("このボタンには数値が記録されていません");
}
};

// ★★★ 消去ボタンの処理(保存付き) ★★★
window.clearRecordedNumber = function() {
if (!window.selectedGridButtonId) {
console.log("ボタンが選択されていません");
return;
}

const btn = document.getElementById(window.selectedGridButtonId);
if (btn) {
btn.dataset.bgIndex = "";
}

const textId = `${window.selectedGridButtonId}-text`;
const textEl = document.getElementById(textId);
if (textEl) {
textEl.setAttribute('troika-text', 'value', "");
}
console.log(`ボタン ${window.selectedGridButtonId} の記録を消去しました`);

// ★変更後に保存
window.saveGridData();
};


// --- Component: Player Controls ---
AFRAME.registerComponent('camera-relative-controls', {
schema: {
targetSpeed: { type: 'number', default: 2 },
acceleration: { type: 'number', default: 3 },
damping: { type: 'number', default: 8 },
brakingDeceleration: { type: 'number', default: 20 },
enabled: { type: 'boolean', default: true },
rotationSpeed: { type: 'number', default: 1.5 },
pitchLimit: { type: 'number', default: 85 },
verticalSpeed: { type: 'number', default: 2 },
groundY: { type: 'number', default: 0 },
ceilingY: { type: 'number', default: 50 },
gravity: { type: 'number', default: 0 }
},
init: function () {
this.keys = {};
this.leftThumbstickInput = { x: 0, y: 0 };
this.rightThumbstickInput = { x: 0, y: 0 };
this.currentVelocity = new THREE.Vector3();
this.desiredVelocity = new THREE.Vector3();
this.cameraDirection = new THREE.Vector3();
this.cameraRight = new THREE.Vector3();
this.moveDirection = new THREE.Vector3();
this.cameraWorldQuaternion = new THREE.Quaternion();
this.rigEl = this.el;
this.cameraEl = this.el.querySelector('[camera]');
this.isReady = false;

if (!this.cameraEl) { console.error('camera-relative-controls: カメラエンティティが見つかりません。'); }

this.el.sceneEl.addEventListener('loaded', () => {
this.leftHand = document.getElementById('leftHand');
if (this.leftHand) { this.leftHand.addEventListener('thumbstickmoved', this.onLeftThumbstickMoved.bind(this)); }
this.rightHand = document.getElementById('rightHand');
if (this.rightHand) { this.rightHand.addEventListener('thumbstickmoved', this.onRightThumbstickMoved.bind(this)); }
});

this.onKeyDown = this.onKeyDown.bind(this);
this.onKeyUp = this.onKeyUp.bind(this);
window.addEventListener('keydown', this.onKeyDown);
window.addEventListener('keyup', this.onKeyUp);
},
remove: function () {
window.removeEventListener('keydown', this.onKeyDown);
window.removeEventListener('keyup', this.onKeyUp);
if (this.leftHand) { try { this.leftHand.removeEventListener('thumbstickmoved', this.onLeftThumbstickMoved.bind(this)); } catch(e){} }
if (this.rightHand) { try { this.rightHand.removeEventListener('thumbstickmoved', this.onRightThumbstickMoved.bind(this)); } catch(e){} }
},
onLeftThumbstickMoved: function (evt) { this.leftThumbstickInput.x = evt.detail.x; this.leftThumbstickInput.y = evt.detail.y; },
onRightThumbstickMoved: function (evt) { this.rightThumbstickInput.x = evt.detail.x; this.rightThumbstickInput.y = evt.detail.y; },
tick: function (time, timeDelta) {
if (!this.data.enabled) return;
if (!this.isReady) {
if (this.cameraEl && this.cameraEl.object3D && this.cameraEl.object3D.matrixWorld) { this.isReady = true; }
else { return; }
}
if (!this.cameraEl || !this.cameraEl.object3D || !this.rigEl || !this.rigEl.object3D) { return; }

const data = this.data;
const dt = timeDelta / 1000;
const position = this.rigEl.object3D.position;

if (this.rigEl.sceneEl.is('vr-mode') || this.rigEl.sceneEl.is('ar-mode')) {
if (Math.abs(this.rightThumbstickInput.x) > 0.1) {
this.rigEl.object3D.rotation.y += -this.rightThumbstickInput.x * data.rotationSpeed * dt;
}
if (Math.abs(this.rightThumbstickInput.y) > 0.1) {
const verticalMovement = this.rightThumbstickInput.y * data.verticalSpeed * dt;
this.rigEl.object3D.position.y -= verticalMovement;
}
}

const cameraObject = this.cameraEl.object3D;
cameraObject.getWorldQuaternion(this.cameraWorldQuaternion);
this.cameraDirection.set(0, 0, -1).applyQuaternion(this.cameraWorldQuaternion); this.cameraDirection.normalize();
this.cameraRight.set(1, 0, 0).applyQuaternion(this.cameraWorldQuaternion); this.cameraRight.y = 0; this.cameraRight.normalize();
this.moveDirection.set(0, 0, 0);

if (this.keys['KeyW'] || this.keys['ArrowUp']) { this.moveDirection.add(this.cameraDirection); }
if (this.keys['KeyS'] || this.keys['ArrowDown']) { this.moveDirection.sub(this.cameraDirection); }
if (this.keys['KeyA'] || this.keys['ArrowLeft']) { this.moveDirection.sub(this.cameraRight); }
if (this.keys['KeyD'] || this.keys['ArrowRight']) { this.moveDirection.add(this.cameraRight); }
if (Math.abs(this.leftThumbstickInput.y) > 0.1) { this.moveDirection.add(this.cameraDirection.clone().multiplyScalar(-this.leftThumbstickInput.y)); }
if (Math.abs(this.leftThumbstickInput.x) > 0.1) { this.moveDirection.add(this.cameraRight.clone().multiplyScalar(this.leftThumbstickInput.x)); }

const isInputting = this.moveDirection.lengthSq() > 0.0001;
let lerpFactor = data.damping;
if (isInputting) {
if (this.currentVelocity.dot(this.moveDirection) < -0.1) { this.desiredVelocity.set(0,0,0); lerpFactor = data.brakingDeceleration; }
else { this.desiredVelocity.copy(this.moveDirection).multiplyScalar(data.targetSpeed); lerpFactor = data.acceleration; }
} else { this.desiredVelocity.set(0,0,0); lerpFactor = data.damping; }

const effectiveLerpFactor = 1.0 - Math.exp(-lerpFactor * dt);
this.currentVelocity.lerp(this.desiredVelocity, effectiveLerpFactor);
if (this.currentVelocity.lengthSq() < 0.0001) { this.currentVelocity.set(0,0,0); }

if (this.currentVelocity.lengthSq() > 0) {
const deltaPosition = this.currentVelocity.clone().multiplyScalar(dt);
position.add(deltaPosition);
}

let newY = position.y;
if (this.keys['KeyE']) { newY += data.verticalSpeed * dt; }
if (this.keys['KeyC']) { newY -= data.verticalSpeed * dt; }

if (position.y > data.groundY && data.gravity > 0) {
newY -= data.gravity * dt;
}
position.y = Math.max(data.groundY, Math.min(newY, data.ceilingY));
},
onKeyDown: function (event) { if (!this.data.enabled) { return; } if (['KeyW', 'ArrowUp', 'KeyS', 'ArrowDown', 'KeyA', 'ArrowLeft', 'KeyD', 'ArrowRight', 'KeyE', 'KeyC'].includes(event.code)) { this.keys[event.code] = true; } },
onKeyUp: function (event) { if (this.keys[event.code] !== undefined) { delete this.keys[event.code]; } }
});

AFRAME.registerComponent('accelerator', {
schema: {
type: { type: 'string', default: 'up' },
force: { type: 'number', default: 18 }
},
init: function () {
this.collidingEls = new Set();
this.objectContainer = document.getElementById('object-container');
this.bbox = new THREE.Box3();
this.el.object3D.updateWorldMatrix(true, false);
this.bbox.setFromObject(this.el.object3D);
},
tick: function () {
const dynamicEls = Array.from(this.objectContainer.children)
.filter(el => el.dataset.physicsType === 'dynamic' && el.id !== window.grabbedElId);

if (dynamicEls.length === 0) return;

this.el.object3D.updateWorldMatrix(true, false);
this.bbox.setFromObject(this.el.object3D);

dynamicEls.forEach(otherEl => {
if (!otherEl.object3D) return;
const otherBbox = new THREE.Box3().setFromObject(otherEl.object3D);
const isColliding = this.bbox.intersectsBox(otherBbox);

if (isColliding) {
if (!this.collidingEls.has(otherEl)) {
this.collidingEls.add(otherEl);
this.applyEffect(otherEl);
}
} else {
if (this.collidingEls.has(otherEl)) {
this.collidingEls.delete(otherEl);
}
}
});
},
applyEffect: function(otherEl) {
if (!otherEl || !otherEl.body) return;
const velocity = otherEl.body.getLinearVelocity();
switch (this.data.type) {
case 'up':
otherEl.body.setLinearVelocity(new Ammo.btVector3(velocity.x(), 0, velocity.z()));
const impulse = new THREE.Vector3(0, 1, 0).multiplyScalar(this.data.force);
otherEl.body.applyCentralImpulse(new Ammo.btVector3(impulse.x, impulse.y, impulse.z));
break;
case 'straight':
const straightDir = new THREE.Vector3(velocity.x(), 0, velocity.z()).normalize();
const straightForce = straightDir.multiplyScalar(this.data.force);
otherEl.body.applyCentralForce(new Ammo.btVector3(straightForce.x, 0, straightForce.z));
break;
case 'reverse':
const reverseDir = new THREE.Vector3(-velocity.x(), 0, -velocity.z()).normalize();
const reverseForce = reverseDir.multiplyScalar(this.data.force);
otherEl.body.applyCentralForce(new Ammo.btVector3(reverseForce.x, 0, reverseForce.z));
break;
default:
const travelDir = new THREE.Vector3(velocity.x(), 0, velocity.z()).normalize();
if (travelDir.lengthSq() > 0.01) {
const angle = this.data.type === 'left' ? Math.PI / 2 : -Math.PI / 2;
travelDir.applyAxisAngle(new THREE.Vector3(0, 1, 0), angle);
const forceVec = travelDir.multiplyScalar(this.data.force);
otherEl.body.applyCentralForce(new Ammo.btVector3(forceVec.x, forceVec.y, forceVec.z));
}
break;
}
}
});

AFRAME.registerComponent('hand-grab', {
schema: {
enabled: { type: 'boolean', default: false },
grabRadius: { type: 'number', default: 0.1 }
},
init: function () {
this.grabbedEl = null;
this.objectContainer = document.getElementById('object-container');
this.handPos = new THREE.Vector3();
this.objPos = new THREE.Vector3();
this.isAButtonPressed = false;
this.isBButtonPressed = false;

this.onAButtonDown = this.onAButtonDown.bind(this);
this.onAButtonUp = this.onAButtonUp.bind(this);
this.onBButtonDown = this.onBButtonDown.bind(this);
this.onBButtonUp = this.onBButtonUp.bind(this);
this.onTriggerDown = this.onTriggerDown.bind(this);
this.onTriggerUp = this.onTriggerUp.bind(this);
this.el.addEventListener('triggerdown', this.onTriggerDown);
this.el.addEventListener('triggerup', this.onTriggerUp);
this.el.addEventListener('abuttondown', this.onAButtonDown);
this.el.addEventListener('abuttonup', this.onAButtonUp);
this.el.addEventListener('bbuttondown', this.onBButtonDown);
this.el.addEventListener('bbuttonup', this.onBButtonUp);
},
remove: function () {
this.el.removeEventListener('triggerdown', this.onTriggerDown);
this.el.removeEventListener('triggerup', this.onTriggerUp);
this.el.removeEventListener('abuttondown', this.onAButtonDown);
this.el.removeEventListener('abuttonup', this.onAButtonUp);
this.el.removeEventListener('bbuttondown', this.onBButtonDown);
this.el.removeEventListener('bbuttonup', this.onBButtonUp);
},
onAButtonDown: function() { this.isAButtonPressed = true; },
onAButtonUp: function() { this.isAButtonPressed = false; },
onBButtonDown: function() { this.isBButtonPressed = true; },
onBButtonUp: function() { this.isBButtonPressed = false; },

onTriggerDown: function () {
if (!this.data.enabled || this.grabbedEl) return;

this.el.object3D.getWorldPosition(this.handPos);
const grabbableEls = this.objectContainer.children;
let closestEl = null;
let closestDistSq = this.data.grabRadius * this.data.grabRadius;

for (let i = 0; i < grabbableEls.length; i++) {
const el = grabbableEls[i];
el.object3D.getWorldPosition(this.objPos);
const distSq = this.handPos.distanceToSquared(this.objPos);
if (distSq < closestDistSq) {
closestDistSq = distSq;
closestEl = el;
}
}

if (closestEl) {
if (this.isBButtonPressed) {
closestEl.parentNode.removeChild(closestEl);
return;
}
if (this.isAButtonPressed) {
const worldPos = new THREE.Vector3();
const worldQuat = new THREE.Quaternion();
closestEl.object3D.getWorldPosition(worldPos);
closestEl.object3D.getWorldQuaternion(worldQuat);

const copyEl = closestEl.cloneNode(true);
const originalType = copyEl.tagName.toLowerCase() === 'a-box' ? 'box' : 'sphere';
copyEl.setAttribute('id', `${originalType}-${window.createdObjectCounter++}`);

this.objectContainer.appendChild(copyEl);

const originalMaterial = closestEl.getAttribute('material');
if (originalMaterial) { copyEl.setAttribute('material', originalMaterial); }
const originalAccelerator = closestEl.getAttribute('accelerator');
if (originalAccelerator) { copyEl.setAttribute('accelerator', originalAccelerator); }

if (closestEl.hasAttribute('accelerator')) {
copyEl.removeAttribute('ammo-body');
copyEl.dataset.physicsType = 'static';
} else {
const isGravityEnabled = closestEl.dataset.physicsType === 'dynamic';
if (copyEl.hasAttribute('ammo-body')) {
if (isGravityEnabled) {
copyEl.setAttribute('ammo-body', 'type: dynamic; mass: 2;');
copyEl.dataset.physicsType = 'dynamic';
} else {
copyEl.setAttribute('ammo-body', 'type: static;');
copyEl.dataset.physicsType = 'static';
}
}
}
const euler = new THREE.Euler().setFromQuaternion(worldQuat, 'YXZ');
copyEl.setAttribute('position', worldPos);
copyEl.setAttribute('rotation', {
x: THREE.MathUtils.radToDeg(euler.x),
y: THREE.MathUtils.radToDeg(euler.y),
z: THREE.MathUtils.radToDeg(euler.z)
});
this.grabbedEl = closestEl;
} else {
this.grabbedEl = closestEl;
}
this.el.object3D.attach(this.grabbedEl.object3D);
if (this.grabbedEl.hasAttribute('ammo-body')) {
this.grabbedEl.setAttribute('ammo-body', 'type', 'kinematic');
}
}
},
onTriggerUp: function () {
if (!this.data.enabled || !this.grabbedEl) return;
this.objectContainer.object3D.attach(this.grabbedEl.object3D);
if (this.grabbedEl.hasAttribute('ammo-body')) {
const physicsType = this.grabbedEl.dataset.physicsType || 'dynamic';
this.grabbedEl.setAttribute('ammo-body', 'type', physicsType);
}
window.alignSingleObject(this.grabbedEl);
this.grabbedEl = null;
}
});
</script>

<style>
/* CSSはそのまま */
#hud-pc { position: fixed; bottom: 20px; left: 20px; color: white; background-color: rgba(0, 0, 0, 0.4); padding: 10px; border-radius: 10px; font-family: sans-serif; font-size: 16px; font-weight: bold; z-index: 10; }
#hud-pc #hud-main-content-pc > div:not(:last-child) { margin-bottom: 12px; }
#post-start-panel > div:not(:last-child) { margin-bottom: 12px; }
.hud-buttons { display: flex; gap: 10px; }
.hud-buttons > div { flex-grow: 1; cursor: pointer; padding: 10px; border-radius: 5px; display: flex; justify-content: center; align-items: center; }
#replay-button-pc { background-color: #C0392B; } #replay-button-pc:hover { background-color: #A93226; }
#help-button-pc { background-color: #3498DB; } #credit-button-pc { background-color: #9B59B6; }
#create-gravity-box-pc { background-color: #8E44AD; } #create-gravity-sphere-pc { background-color: #D35400; }
#create-grid-box-pc { background-color: #2980B9; } #create-grid-sphere-pc { background-color: #27AE60; }
#create-accel-up-pc { background-color: #e74c3c; } #create-accel-right-pc { background-color: #f1c40f; } #create-accel-left-pc { background-color: #e67e22; }
#create-accel-straight-pc { background-color: #3498db; } #create-accel-reverse-pc { background-color: #2ecc71; }
#change-background-pc { background-color: #7f8c8d; } #change-background-pc:hover { background-color: #95a5a6; }
.color-palette-pc { display: grid; grid-template-columns: repeat(5, 1fr); gap: 5px; }
.color-swatch-pc { width: 100%; height: 30px; border-radius: 4px; cursor: pointer; border: 2px solid rgba(255, 255, 255, 0.5); box-sizing: border-box; }
.color-swatch-pc:hover { border-color: white; }
#xr-buttons { position: fixed; bottom: 21px; right: 100px; display: flex; flex-direction: row; gap: 10px; z-index: 1000; }
#xr-buttons button { padding: 6px 12px; font-size: 14px; border: 2px solid white; background-color: rgba(0, 0, 0, 0.5); color: white; cursor: pointer; border-radius: 8px; width: 60px; text-align: center; }
#xr-buttons button:hover { background-color: rgba(255, 50, 100, 0.5); }
.a-dom-overlay:not(.a-no-style) { top: auto !important; left: auto !important; padding: 0em; }
#change-background-pc:hover { background-color: #95a5a6; } #tidy-up-pc { background-color: #16A085; }
#post-start-panel { display: none; }
#replay-button-pc.pre-start { font-size: 2em; padding: 20px; }
#info-overlay-pc { position: fixed; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(0, 0, 0, 0.7); z-index: 20; display: none; justify-content: center; align-items: center; flex-direction: column; }
#info-content-pc { background-color: white; color: black; padding: 30px; border-radius: 10px; max-width: 80%; max-height: 80%; overflow-y: auto; white-space: pre-wrap; font-family: sans-serif; font-size: 16px; }
#info-close-button-pc { margin-top: 15px; padding: 10px 25px; background-color: #E74C3C; color: white; border-radius: 5px; cursor: pointer; font-weight: bold; }
</style>

</head>
<body>

<div id="hud-pc">
<div id="hud-main-content-pc">
<div class="hud-buttons">
<div id="replay-button-pc" onclick="handleStartReplayClick()">スタート</div>
<div id="help-button-pc">説明</div>
<div id="credit-button-pc">Credit</div>
<div id="change-background-pc" style="font-size: 13px;">背景</div>
</div>

<div id="post-start-panel">
<div class="hud-buttons">
<div id="save-button-pc" style="background-color: #1abc9c;">セーブ</div>
<div id="load-button-pc" style="background-color: #9b59b6;">ロード</div>
<div id="tidy-up-pc">整理</div>
</div>
<div id="color-palette-pc" class="color-palette-pc"></div>
<div class="hud-buttons">
<div id="create-gravity-box-pc">■</div>
<div id="create-gravity-sphere-pc">●</div>
<div id="create-grid-box-pc">□</div>
<div id="create-grid-sphere-pc">〇</div>
</div>
<div class="hud-buttons">
<div id="create-accel-up-pc">上</div>
<div id="create-accel-right-pc">右</div>
<div id="create-accel-left-pc">左</div>
<div id="create-accel-straight-pc">順</div>
<div id="create-accel-reverse-pc">反</div>
</div>
</div>
</div>
</div>

<div id="info-overlay-pc">
<div id="info-content-pc"></div>
<div id="info-close-button-pc">閉じる</div>
</div>

<div id="xr-buttons">
<button id="ar-button">AR</button>
</div>

<a-scene id="myScene"
vr-mode-ui="enabled: false"
webxr="optionalFeatures: dom-overlay; overlayElement: #xr-buttons;"
background="color: #87CEEB"
renderer="colorManagement: true"
cursor="rayOrigin: mouse"
physics="driver: ammo; debug: false; gravity: -9.8;">

<a-assets>
<img id="skyTexture" src="./pic/h400.png">
<img id="gridTexture" src="./pic/grid3.png">
</a-assets>

<a-entity id="rig" position="0 1.6 2"
camera-relative-controls="targetSpeed: 2; acceleration: 3; verticalSpeed: 2;">
<a-entity id="player" position="0 0 0">
<a-entity id="camera" camera="far: 20000;" look-controls="pointerLockEnabled: false; touchEnabled: false" position="0 0.1 0">
<a-entity id="mouseCursor" cursor="rayOrigin: mouse;" raycaster="objects: .clickable, .grabbable;" position="0 0 -1" geometry="primitive: ring; radiusInner: 0.02; radiusOuter: 0.03;" material="color: black; shader: flat; opacity: 0.7;"></a-entity>
</a-entity>

<a-entity id="leftHand" hand-controls="hand: left;">

<a-entity id="vr-hud" position="0.02 0.04 -0.35" rotation="-60 0 0">
<a-plane id="hud-background" width="0.4" height="0.40" color="#FAFAFA" opacity="0.8" side="double"></a-plane>

<a-entity id="main-menu-group">
<a-box id="replay-button-vr" class="clickable" position="0 0 0.011"
width="0.4" height="0.4" depth="0.2" material="color: #2ECC71; shader: flat"></a-box>
<a-entity id="replay-text-vr" troika-text="value: スタート; color: black; fontSize: 0.04; align: center; anchor: center;"
position="0 0 0.12"></a-entity>

<a-box id="help-button-vr" class="clickable" position="-0.05 0.17 0.01"
width="0.07" height="0.03" depth="0.01" material="color: #3498DB; shader: flat"></a-box>
<a-entity troika-text="value: 説明; color: black; fontSize: 0.012; align: center; anchor: center;"
position="-0.05 0.17 0.016"></a-entity>

<a-box id="credit-button-vr" class="clickable" position="0.05 0.17 0.01"
width="0.07" height="0.03" depth="0.01" material="color: #9B59B6; shader: flat"></a-box>
<a-entity troika-text="value: Credit; color: black; fontSize: 0.012; align: center; anchor: center;"
position="0.05 0.17 0.016"></a-entity>

<a-box id="tidy-up-vr" class="clickable" position="-0.05 -0.13 0.01"
width="0.07" height="0.03" depth="0.01" material="color: #16A085; shader: flat"></a-box>
<a-entity id="tidy-up-text-vr" troika-text="value: 整理; color: black; fontSize: 0.012; align: center; anchor: center;"
position="-0.05 -0.13 0.016"></a-entity>

<a-box id="toggle-grab-mode-vr" class="clickable" position="0.05 -0.13 0.01"
width="0.07" height="0.03" depth="0.01" material="color: yellow; shader: flat"></a-box>
<a-entity id="grab-mode-text-vr" troika-text="value: ライン; color: black; fontSize: 0.012; align: center; anchor: center;"
position="0.05 -0.13 0.016"></a-entity>

<a-box id="toggle-ground-vr" class="clickable"
width="0.07" height="0.03" depth="0.01"
position="0.15 0.13 0.01"
material="color: #95a5a6; shader: flat"></a-box>
<a-entity id="toggle-ground-text-vr"
troika-text="value: 地面ON; color: black; fontSize: 0.012; align: center; anchor: center;"
position="0.15 0.13 0.016"></a-entity>

<a-box id="exit-vr-button-vr" class="clickable"
width="0.07" height="0.03" depth="0.01"
position="-0.15 0.13 0.01"
material="color: #7f8c8d; shader: flat"></a-box>
<a-entity troika-text="value: VR終了; color: black; fontSize: 0.012; align: center; anchor: center;"
position="-0.15 0.13 0.016"></a-entity>

<a-entity id="color-palette-vr" position="0 0.03 0.01"></a-entity>

<a-box id="create-gravity-box-vr" class="clickable" width="0.06" height="0.06" depth="0.06" position="-0.125 -0.065 0.01" material="color: #8E44AD; shader: flat"></a-box>
<a-entity troika-text="value: 重; color: black; fontSize: 0.012;" position="-0.125 -0.065 0.042"></a-entity>
<a-sphere id="create-gravity-sphere-vr" class="clickable" radius="0.03" position="-0.045 -0.065 0.01" material="color: #D35400; shader: flat"></a-sphere>
<a-entity troika-text="value: 重; color: black; fontSize: 0.012;" position="-0.045 -0.065 0.042"></a-entity>
<a-box id="create-grid-box-vr" class="clickable" width="0.06" height="0.06" depth="0.06" position="0.045 -0.065 0.01" material="color: #2980B9; shader: flat"></a-box>
<a-entity troika-text="value: 固; color: black; fontSize: 0.012;" position="0.045 -0.065 0.042"></a-entity>
<a-sphere id="create-grid-sphere-vr" class="clickable" radius="0.03" position="0.125 -0.065 0.01" material="color: #27AE60; shader: flat"></a-sphere>
<a-entity troika-text="value: 固; color: black; fontSize: 0.012;" position="0.125 -0.065 0.042"></a-entity>

<a-box id="create-accel-up-vr" class="clickable" width="0.07" height="0.03" depth="0.01" position="-0.16 -0.17 0.01" material="color: #e74c3c; shader: flat"></a-box>
<a-entity troika-text="value: 上; color: black; fontSize: 0.012;" position="-0.16 -0.17 0.016"></a-entity>
<a-box id="create-accel-right-vr" class="clickable" width="0.07" height="0.03" depth="0.01" position="-0.08 -0.17 0.01" material="color: #f1c40f; shader: flat"></a-box>
<a-entity troika-text="value: 右; color: black; fontSize: 0.012;" position="-0.08 -0.17 0.016"></a-entity>
<a-box id="create-accel-left-vr" class="clickable" width="0.07" height="0.03" depth="0.01" position="0 -0.17 0.01" material="color: #e67e22; shader: flat"></a-box>
<a-entity troika-text="value: 左; color: black; fontSize: 0.012;" position="0 -0.17 0.016"></a-entity>
<a-box id="create-accel-straight-vr" class="clickable" width="0.07" height="0.03" depth="0.01" position="0.08 -0.17 0.01" material="color: #3498db; shader: flat"></a-box>
<a-entity troika-text="value: 順; color: black; fontSize: 0.012;" position="0.08 -0.17 0.016"></a-entity>
<a-box id="create-accel-reverse-vr" class="clickable" width="0.07" height="0.03" depth="0.01" position="0.16 -0.17 0.01" material="color: #2ecc71; shader: flat"></a-box>
<a-entity troika-text="value: 反; color: black; fontSize: 0.012;" position="0.16 -0.17 0.016"></a-entity>

<a-box id="save-button-vr" class="clickable" width="0.07" height="0.03" depth="0.01" position="-0.05 0.13 0.01" material="color: #1abc9c; shader: flat"></a-box>
<a-entity troika-text="value: セーブ; color: black; fontSize: 0.012; align: center; anchor: center;" position="-0.05 0.13 0.016"></a-entity>
<a-box id="load-button-vr" class="clickable" width="0.07" height="0.03" depth="0.01" position="0.05 0.13 0.01" material="color: #9b59b6; shader: flat"></a-box>
<a-entity troika-text="value: ロード; color: black; fontSize: 0.012; align: center; anchor: center;" position="0.05 0.13 0.016"></a-entity>
</a-entity>
<a-box id="change-background-vr" class="clickable" position="0.15 0.17 0.01"
width="0.07" height="0.03" depth="0.01" material="color: #bdc3c7; shader: flat"></a-box>
<a-entity id="change-background-text-vr" troika-text="value: 背景; color: black; fontSize: 0.010; align: center; anchor: center;"
position="0.15 0.17 0.016"></a-entity>

<a-entity id="bg-mode-group" position="0 0 -2000" visible="false">

<a-box id="bg-back-button" class="clickable" position="0.15 0.12 0"
width="0.07" height="0.03" depth="0.01" material="color: #e74c3c; shader: flat"></a-box>
<a-entity troika-text="value: 戻る; color: white; fontSize: 0.012; align: center; anchor: center;"
position="0.15 0.12 0.006"></a-entity>

<a-box id="bg-next-button" class="clickable" position="0.15 0.07 0"
width="0.07" height="0.03" depth="0.01" material="color: #3498DB; shader: flat"></a-box>
<a-entity troika-text="value: 背景変更; color: white; fontSize: 0.012; align: center; anchor: center;"
position="0.15 0.07 0.006"></a-entity>

<a-box id="bg-record-button" class="clickable" position="0.15 0.02 0"
width="0.07" height="0.03" depth="0.01" material="color: #9B59B6; shader: flat"></a-box>
<a-entity troika-text="value: 記録; color: white; fontSize: 0.012; align: center; anchor: center;"
position="0.15 0.02 0.006"></a-entity>

<a-box id="bg-jump-button" class="clickable" position="0.15 -0.03 0"
width="0.07" height="0.03" depth="0.01" material="color: #27AE60; shader: flat"></a-box>
<a-entity troika-text="value: 移動; color: white; fontSize: 0.012; align: center; anchor: center;"
position="0.15 -0.03 0.006"></a-entity>

<a-box id="bg-clear-button" class="clickable" position="0.15 -0.08 0"
width="0.07" height="0.03" depth="0.01" material="color: #e67e22; shader: flat"></a-box>
<a-entity troika-text="value: 消去; color: white; fontSize: 0.012; align: center; anchor: center;"
position="0.15 -0.08 0.006"></a-entity>

<a-entity id="bg-grid-container" position="0 0 0"></a-entity>
</a-entity>


<a-entity id="info-panel-vr" position="0 0 0.05" visible="false">
<a-plane width="0.4" height="0.52" color="#333" opacity="0.9"></a-plane>
<a-entity id="info-text-vr" troika-text="value: Text here; color: white; fontSize: 0.015; anchor: center; align: left; maxWidth: 0.38; wrapCount: 40;"
position="0 0.03 0.013"></a-entity>

<a-box id="info-close-button-vr" class="clickable" width="0.1" height="0.03" depth="0.01" position="0 -0.25 0.01"
material="color: #E74C3C; shader: flat"></a-box>

<a-entity troika-text="value: 閉じる; color: white; fontSize: 0.012; anchor: center; align: center;"
position="0 -0.25 0.016"></a-entity>
</a-entity>

</a-entity>
</a-entity>

<a-entity id="rightHand"
hand-controls="hand: right;"
laser-controls="hand: right; model: false;"
raycaster="objects: .clickable, .grabbable; lineColor: white; lineOpacity: 0.75"
hand-grab>
<a-cylinder id="hand-pointer-visual" radius="0.005" height="0.25" rotation="90 0 0"
position="0 0 -0.125" material="color: lightblue; shader: flat" visible="false">
</a-cylinder>
</a-entity>

</a-entity>
</a-entity>

<a-entity light="type: ambient; color: #888"></a-entity>
<a-entity light="type: directional; color: #FFF; intensity: 0.8;" position="-100 200 100"></a-entity>

<a-box
id="ground"
position="0.035 -0.955 0.035"
width="16"
height="2"
depth="16"
material="src: #gridTexture; repeat: 8 8;"
ammo-body="type: static;"
ammo-shape="type: box; halfExtents: 8 1 8;">
</a-box>

<a-entity id="object-container"></a-entity>

<a-sky id="sky" src="#skyTexture"></a-sky>

</a-scene>

<script>
document.addEventListener('DOMContentLoaded', function () {

// 初期画像設定
const DEFAULT_BG_INDEX = 400;

const sceneEl = document.querySelector('a-scene');
let isGameStarted = false;
window.createdObjectCounter = 0;
let grabbedObject = null;
let draggedObject = null;
let dragDistance = 0;
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
const worldPosition = new THREE.Vector3();
let isLaserGrabMode = true;
let selectedColor = '#CCCCCC';
let isAButtonPressed = false;
let isShiftKeyPressed = false;
let isCtrlKeyPressed = false;
let isBButtonPressed = false;

window.copyDragData = null;
let vrCopyGrabData = null;
let copyOperationData = null;

const HELP_TEXT = `操作方法
PC:
- 移動: W, A, S, D / 矢印キー
- 上昇/下降: E, C
- オブジェクト掴む: 左クリックでドラッグ
- オブジェクトコピー: Shift + 左クリックでドラッグ
- オブジェクト削除: Ctrl + 左クリック

VR (Quest):
- 移動: 左スティック
- 視点回転/上下移動: 右スティック
- オブジェクト操作 (ライン): 右トリガーで掴む
- オブジェクト操作 (ハンド): 右トリガーで掴む
- コピー: Aボタン + トリガー
- 削除: Bボタン + トリガー
- モード切替: パネルの「ライン/ハンド」ボタン

★ハンドモードは、右手で物をつかみます。
★ラインモードは、ライン上にある物をつかみます。
`;

const CREDIT_TEXT = `VR Test Environment Ver 14.3

開発: setokem(GeminiPro2.5 and 3.0使用)

使用ライブラリ:
- A-Frame
- aframe-physics-system
- aframe-look-at-component
- aframe-troika-text
- Ammo.js

背景画像:
- Imagen 3.0
- Nano Banana Pro (Gemini 3 Pro Image)


`;

let backgroundIndex = DEFAULT_BG_INDEX;

window.addEventListener('keydown', function(event) {
if (event.key === 'Shift') { isShiftKeyPressed = true; }
if (event.key === 'Control') { isCtrlKeyPressed = true; }
});
window.addEventListener('keyup', function(event) {
if (event.key === 'Shift') { isShiftKeyPressed = false; }
if (event.key === 'Control') { isCtrlKeyPressed = false; }
});

const rightHand = document.getElementById('rightHand');
const rigEl = document.getElementById('rig');
const objectContainer = document.getElementById('object-container');
const createGravityBoxPC = document.getElementById('create-gravity-box-pc');
const createGravitySpherePC = document.getElementById('create-gravity-sphere-pc');
const createGridBoxPC = document.getElementById('create-grid-box-pc');
const createGridSpherePC = document.getElementById('create-grid-sphere-pc');

function handleStartReplayClick() {
if (!isGameStarted) {
startGame();
} else {
replayGame();
}
}
window.handleStartReplayClick = handleStartReplayClick;

function startGame() {
if (isGameStarted) return;

const startButton = document.getElementById('replay-button-pc');
if (startButton) {
startButton.classList.remove('pre-start');
}
const postStartPanel = document.getElementById('post-start-panel');
if (postStartPanel) {
postStartPanel.style.display = 'block';
}

isGameStarted = true;
console.log("Game started!");
document.getElementById('replay-button-pc').textContent = 'リセット';

const replayButtonVR = document.getElementById('replay-button-vr');
const replayTextVR = document.getElementById('replay-text-vr');

if (replayButtonVR) {
replayButtonVR.setAttribute('width', '0.07');
replayButtonVR.setAttribute('height', '0.03');
replayButtonVR.setAttribute('depth', '0.01');
replayButtonVR.setAttribute('material', 'color', '#C0392B');
replayButtonVR.setAttribute('position', { x: -0.15, y: 0.17, z: 0.01 });
}
if (replayTextVR) {
replayTextVR.setAttribute('troika-text', { value: 'リセット', fontSize: 0.012 });
replayTextVR.setAttribute('position', { x: -0.15, y: 0.17, z: 0.016 });
}

const leftHand = document.getElementById('leftHand');
if (leftHand) {
leftHand.object3D.traverse(function (node) {
if (node.isSkinnedMesh) {
node.visible = false;
}
});
}

const rightHand = document.getElementById('rightHand');
if (rightHand) {
rightHand.object3D.traverse(function (node) {
if (node.isSkinnedMesh) {
node.visible = false;
}
});
}
const handPointer = document.getElementById('hand-pointer-visual');
if (handPointer) {
handPointer.setAttribute('visible', true);
}
// ★★★ 起動時に9x10のグリッドボタンを生成 ★★★
window.createBackgroundGrid();

replayGame();
}

function replayGame() {
console.log("Replaying game...");
objectContainer.innerHTML = '';
window.createdObjectCounter = 0;
if (rigEl && rigEl.components['camera-relative-controls']) {
rigEl.setAttribute('camera-relative-controls', 'enabled', true);
}
rigEl.setAttribute('position', '0 1.6 2');
rigEl.setAttribute('rotation', '0 0 0');
}

function createBox(position, isGravity, color) {
const snapSize = 0.1;
const snappedPosition = {
x: Math.round(position.x / snapSize) * snapSize,
y: Math.max(snapSize, Math.round(position.y / snapSize) * snapSize),
z: Math.round(position.z / snapSize) * snapSize
};
const box = document.createElement('a-box');
box.setAttribute('id', `box-${window.createdObjectCounter++}`);
box.classList.add('grabbable');
box.setAttribute('position', snappedPosition);
box.setAttribute('width', 0.1);
box.setAttribute('height', 0.1);
box.setAttribute('depth', 0.1);
box.setAttribute('color', color || selectedColor);

if (isGravity) {
box.setAttribute('ammo-body', 'type: dynamic; mass: 2; friction: 0.05; restitution: 0.9;');
box.dataset.physicsType = 'dynamic';
box.dataset.objectType = 'gravity-box';
} else {
box.setAttribute('ammo-body', 'type: static; friction: 0.05; restitution: 0.9;');
box.dataset.physicsType = 'static';
box.dataset.objectType = 'grid-box';
}
box.setAttribute('ammo-shape', 'type: box;');
objectContainer.appendChild(box);
}

function createSphere(position, isGravity, color) {
const snapSize = 0.1;
const snappedPosition = {
x: Math.round(position.x / snapSize) * snapSize,
y: Math.max(snapSize, Math.round(position.y / snapSize) * snapSize),
z: Math.round(position.z / snapSize) * snapSize
};
const sphere = document.createElement('a-sphere');
sphere.setAttribute('id', `sphere-${window.createdObjectCounter++}`);
sphere.classList.add('grabbable');
sphere.setAttribute('position', snappedPosition);
sphere.setAttribute('radius', 0.045);
sphere.setAttribute('color', color || selectedColor);

if (isGravity) {
sphere.setAttribute('ammo-body', 'type: dynamic; mass: 2; angularDamping: 0.3; friction: 0.05; restitution: 0.9;');
sphere.dataset.physicsType = 'dynamic';
sphere.dataset.objectType = 'gravity-sphere';
} else {
sphere.setAttribute('ammo-body', 'type: static; friction: 0.05; restitution: 0.9;');
sphere.dataset.physicsType = 'static';
sphere.dataset.objectType = 'grid-sphere';
}
sphere.setAttribute('ammo-shape', 'type: sphere;');
objectContainer.appendChild(sphere);
}

function createAccelerator(position, accelType) {
const block = document.createElement('a-box');
block.setAttribute('id', `accel-${window.createdObjectCounter++}`);
block.classList.add('grabbable');

const size = 0.1;
block.setAttribute('width', size);
block.setAttribute('height', size);
block.setAttribute('depth', size);

let color, force;
switch (accelType) {
case 'up': color = '#e74c3c'; force = 5;
block.dataset.objectType = 'accelerator-up';
break;
case 'right': color = '#f1c40f'; force = 50;
block.dataset.objectType = 'accelerator-right';
break;
case 'left': color = '#e67e22'; force = 50;
block.dataset.objectType = 'accelerator-left';
break;
case 'straight': color = '#3498db'; force = 50;
block.dataset.objectType = 'accelerator-straight';
break;
case 'reverse': color = '#2ecc71'; force = 50;
block.dataset.objectType = 'accelerator-reverse';
break;
}

block.setAttribute('material', { color: color, opacity: 0.5 });

const snapSize = 0.1;
const snappedPosition = {
x: Math.round(position.x / snapSize) * snapSize,
y: Math.max(size, Math.round(position.y / snapSize) * snapSize),
z: Math.round(position.z / snapSize) * snapSize
};
block.setAttribute('position', snappedPosition);

block.dataset.physicsType = 'static';
block.setAttribute('accelerator', { type: accelType, force: force });

objectContainer.appendChild(block);
}

function alignSingleObject(obj) {
if (!obj) return;
const pos = obj.getAttribute('position');
let snapSize = (obj.tagName.toLowerCase() === 'a-box') ? obj.getAttribute('width') : 0.1;
const newPos = {
x: Math.round(pos.x / snapSize) * snapSize,
y: Math.round(pos.y / snapSize) * snapSize,
z: Math.round(pos.z / snapSize) * snapSize
};
obj.setAttribute('position', newPos);
obj.setAttribute('rotation', '0 0 0');
}
window.alignSingleObject = alignSingleObject;

let handModelVisual = null;
function toggleGrabMode() {
isLaserGrabMode = !isLaserGrabMode;
const rightHandEl = document.getElementById('rightHand');
const laserLine = rightHandEl.querySelector('[line]');
const handPointer = document.getElementById('hand-pointer-visual');
const modeTextEl = document.getElementById('grab-mode-text-vr');

if (!handModelVisual && rightHandEl) {
handModelVisual = rightHandEl.object3D.getObjectByProperty('type', 'SkinnedMesh');
}

if (isLaserGrabMode) {
rightHandEl.setAttribute('laser-controls', 'enabled', true);
rightHandEl.setAttribute('hand-grab', 'enabled', false);
if (modeTextEl) modeTextEl.setAttribute('troika-text', 'value', 'ライン');
if (laserLine) laserLine.setAttribute('visible', true);
if (handPointer) handPointer.setAttribute('visible', true);
if (handModelVisual) handModelVisual.visible = false;
} else {
rightHandEl.setAttribute('laser-controls', 'enabled', false);
rightHandEl.setAttribute('hand-grab', 'enabled', true);
if (modeTextEl) modeTextEl.setAttribute('troika-text', 'value', 'ハンド');
if (laserLine) laserLine.setAttribute('visible', false);
if (handPointer) handPointer.setAttribute('visible', false);
if (handModelVisual) handModelVisual.visible = true;
}
}

function selectColor(newColor) {
selectedColor = newColor;
createGravityBoxPC.style.backgroundColor = newColor;
createGravitySpherePC.style.backgroundColor = newColor;
createGridBoxPC.style.backgroundColor = newColor;
createGridSpherePC.style.backgroundColor = newColor;

const materialConfig = { shader: 'flat', color: newColor };
document.getElementById('create-gravity-box-vr').setAttribute('material', materialConfig);
document.getElementById('create-gravity-sphere-vr').setAttribute('material', materialConfig);
document.getElementById('create-grid-box-vr').setAttribute('material', materialConfig);
document.getElementById('create-grid-sphere-vr').setAttribute('material', materialConfig);
}

function saveScene() {
if (!isGameStarted) { return; }
const objectsToSave = Array.from(objectContainer.children).map(el => ({
position: el.getAttribute('position'),
rotation: el.getAttribute('rotation'),
objectType: el.dataset.objectType,
color: el.getAttribute('material')?.color,
physicsType: el.dataset.physicsType
}));
const sceneDataToSave = { objects: objectsToSave, background: backgroundIndex };
localStorage.setItem('aframeSceneData', JSON.stringify(sceneDataToSave));
console.log('Scene saved!');
}

function loadScene() {
if (!isGameStarted) { return; }
const savedDataString = localStorage.getItem('aframeSceneData');
if (!savedDataString) { return; }

const savedSceneData = JSON.parse(savedDataString);
const objectsToLoad = savedSceneData.objects;

objectContainer.innerHTML = '';
window.createdObjectCounter = 0;

if (objectsToLoad) {
for (const data of objectsToLoad) {
const isGravity = data.physicsType === 'dynamic';
if (data.objectType.includes('accelerator')) {
createAccelerator(data.position, data.objectType.split('-')[1]);
} else if (data.objectType.includes('box')) {
createBox(data.position, isGravity, data.color);
} else if (data.objectType.includes('sphere')) {
createSphere(data.position, isGravity, data.color);
}
const newEl = objectContainer.lastChild;
if (newEl && data.rotation) {
newEl.setAttribute('rotation', data.rotation);
}
}
}

const savedBackgroundIndex = savedSceneData.background;
const skyEl = document.getElementById('sky');
if (typeof savedBackgroundIndex !== 'undefined' && savedBackgroundIndex >= 0) {
const targetIndex = savedBackgroundIndex;
const pngUrl = `./pic/h${targetIndex + 1}.png`;
const jpgUrl = `./pic/h${targetIndex + 1}.jpg`;

const imgCheck = new Image();
imgCheck.onload = function() {
backgroundIndex = targetIndex;
if (skyEl) skyEl.setAttribute('src', pngUrl);
};
imgCheck.onerror = function() {
const imgCheckJpg = new Image();
imgCheckJpg.onload = function() {
backgroundIndex = targetIndex;
if (skyEl) skyEl.setAttribute('src', jpgUrl);
};
imgCheckJpg.src = jpgUrl;
};
imgCheck.src = pngUrl;

} else {
backgroundIndex = DEFAULT_BG_INDEX;
if (skyEl) skyEl.setAttribute('src', '#skyTexture');
}
console.log('Scene loaded!');
}

function changeBackground() {
// ★グローバル関数を呼ぶように変更
window.findNextAvailableImage(backgroundIndex + 1);
}

function tidyUpScene() {
const children = Array.from(objectContainer.children);
const objectBlueprints = [];

children.forEach(el => {
if (el.object3D.position.y < 0) return;
let blueprint = { position: el.object3D.position.clone() };
if (el.hasAttribute('accelerator')) {
blueprint.type = 'accelerator';
blueprint.accelType = el.getAttribute('accelerator').type;
} else {
blueprint.isGravity = el.dataset.physicsType === 'dynamic';
blueprint.color = el.getAttribute('material').color;
blueprint.shape = el.tagName.toLowerCase() === 'a-box' ? 'box' : 'sphere';
}
objectBlueprints.push(blueprint);
});

objectContainer.innerHTML = '';
const occupiedCoordinates = new Set();

const placeObject = (bp) => {
const snapSize = 0.1;
let targetPosition = {
x: Math.round(bp.position.x / snapSize) * snapSize,
y: Math.max(snapSize, Math.round(bp.position.y / snapSize) * snapSize),
z: Math.round(bp.position.z / snapSize) * snapSize
};
while (true) {
const coordKey = `${targetPosition.x.toFixed(2)},${targetPosition.y.toFixed(2)},${targetPosition.z.toFixed(2)}`;
if (occupiedCoordinates.has(coordKey)) {
targetPosition.y += snapSize;
} else {
occupiedCoordinates.add(coordKey);
break;
}
}
if (bp.type === 'accelerator') createAccelerator(targetPosition, bp.accelType);
else if (bp.shape === 'box') createBox(targetPosition, bp.isGravity, bp.color);
else if (bp.shape === 'sphere') createSphere(targetPosition, bp.isGravity, bp.color);
};

objectBlueprints.filter(bp => bp.type === 'accelerator').forEach(placeObject);
objectBlueprints.filter(bp => bp.type !== 'accelerator' && !bp.isGravity).forEach(placeObject);
objectBlueprints.filter(bp => bp.type !== 'accelerator' && bp.isGravity).forEach(placeObject);
console.log('整理完了。');
}

// ▼▼▼ グローバル化(window.)して、どこからでも呼べるように修正 ▼▼▼
window.findNextAvailableImage = function(index) {
if (index >= 900) { index = 0; }
const pngUrl = `./pic/h${index + 1}.png`;
const jpgUrl = `./pic/h${index + 1}.jpg`;
const imgPng = new Image();
imgPng.onload = function() { window.applyBackground(index, pngUrl); };
imgPng.onerror = function() {
const imgJpg = new Image();
imgJpg.onload = function() { window.applyBackground(index, jpgUrl); };
imgJpg.onerror = function() { window.findNextAvailableImage(index + 1); };
imgJpg.src = jpgUrl;
};
imgPng.src = pngUrl;
};

// ▼▼▼ グローバル化(window.)して、どこからでも呼べるように修正 ▼▼▼
window.applyBackground = function(index, url) {
backgroundIndex = index;
const skyEl = document.getElementById('sky');
if (skyEl) { skyEl.setAttribute('src', url); }

const bgTextEl = document.getElementById('change-background-text-vr');
if (bgTextEl) {
const currentAttr = bgTextEl.getAttribute('troika-text');
bgTextEl.setAttribute('troika-text', { ...currentAttr, value: `背景: ${index}` });
}
const bgBtnPC = document.getElementById('change-background-pc');
if (bgBtnPC) { bgBtnPC.textContent = `背景: ${index}`; }
};

function onMouseMove(event) {
if (!draggedObject) return;
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
const camera = sceneEl.camera;
raycaster.setFromCamera(mouse, camera);
raycaster.ray.at(dragDistance, worldPosition);
draggedObject.object3D.parent.worldToLocal(worldPosition);
draggedObject.object3D.position.copy(worldPosition);
}

function deleteObjectAtPosition(targetPosition) {
const children = Array.from(objectContainer.children);
const tolerance = 0.01;
const elToDelete = children.find(el => el.object3D.position.distanceTo(targetPosition) < tolerance);
if (elToDelete) {
elToDelete.parentNode.removeChild(elToDelete);
}
}

function onMouseUp() {
if (!draggedObject) return;

if (window.copyDragData && !window.copyDragData.isVr) {
const data = window.copyDragData;
alignSingleObject(draggedObject);
const finalPosition = draggedObject.object3D.position.clone();
const originalPosition = data.originalPosition;
const isCopyCancelled = finalPosition.distanceTo(originalPosition) < 0.1;

data.originalEl.parentNode.removeChild(data.originalEl);
draggedObject.parentNode.removeChild(draggedObject);
deleteObjectAtPosition(originalPosition);

if (data.isAccelerator) {
createAccelerator(originalPosition, data.accelType);
if (!isCopyCancelled) {
createAccelerator(finalPosition, data.accelType);
}
} else {
const creatorFn = data.shape === 'box' ? createBox : createSphere;
creatorFn(originalPosition, data.isGravity, data.color);
if (!isCopyCancelled) {
creatorFn(finalPosition, data.isGravity, data.color);
}
}
window.copyDragData = null;
}
else {
const physicsType = draggedObject.dataset.physicsType || 'dynamic';
if (physicsType === 'static' || draggedObject.hasAttribute('accelerator')) {
alignSingleObject(draggedObject);
}
if (draggedObject.hasAttribute('ammo-body')) {
draggedObject.setAttribute('ammo-body', 'type', physicsType);
}
}

draggedObject = null;
dragDistance = 0;
window.removeEventListener('mousemove', onMouseMove);
window.removeEventListener('mouseup', onMouseUp);
}

function showInfoPanelPC(contentType) {
const overlay = document.getElementById('info-overlay-pc');
const content = document.getElementById('info-content-pc');
if (overlay && content) {
content.textContent = (contentType === 'help') ? HELP_TEXT : CREDIT_TEXT;
overlay.style.display = 'flex';
}
}

function hideInfoPanelPC() {
const overlay = document.getElementById('info-overlay-pc');
if (overlay) {
overlay.style.display = 'none';
}
}

function showHelpPanelVR() {
const panel = document.getElementById('info-panel-vr');
const textEl = document.getElementById('info-text-vr');
if (panel && textEl) {
panel.setAttribute('visible', true);
setTimeout(() => {
const currentTextConfig = textEl.getAttribute('troika-text');
textEl.setAttribute('troika-text', {...currentTextConfig,value: HELP_TEXT });
}, 0);
}
}
function showCreditPanelVR() {
const panel = document.getElementById('info-panel-vr');
const textEl = document.getElementById('info-text-vr');
if (panel && textEl) {
panel.setAttribute('visible', true);
setTimeout(() => {
const currentTextConfig = textEl.getAttribute('troika-text');
textEl.setAttribute('troika-text', {...currentTextConfig,value: CREDIT_TEXT });
}, 0);
}
}

function hideInfoPanelVR() {
const panel = document.getElementById('info-panel-vr');
if (panel) {
panel.setAttribute('visible', false);
}
}

function setupGame() {
document.getElementById('replay-button-pc').classList.add('pre-start');

const paletteContainerPC = document.getElementById('color-palette-pc');
const paletteContainerVR = document.getElementById('color-palette-vr');
const PALETTE_COLS = 5;
const PALETTE_ROWS = 3;

for (let i = 0; i < PALETTE_ROWS * PALETTE_COLS; i++) {
const hue = Math.floor((i / (PALETTE_ROWS * PALETTE_COLS)) * 360);
const color = `hsl(${hue}, 90%, 60%)`;

const swatchPC = document.createElement('div');
swatchPC.classList.add('color-swatch-pc');
swatchPC.style.backgroundColor = color;
swatchPC.addEventListener('click', () => selectColor(color));
paletteContainerPC.appendChild(swatchPC);

const swatchVR = document.createElement('a-box');
swatchVR.classList.add('clickable');
swatchVR.setAttribute('color', color);
swatchVR.setAttribute('width', '0.06');
swatchVR.setAttribute('height', '0.03');
swatchVR.setAttribute('depth', '0.01');
const x = (i % PALETTE_COLS - (PALETTE_COLS - 1) / 2) * 0.08;
const y = (Math.floor(i / PALETTE_COLS) - (PALETTE_ROWS - 1) / 2) * -0.04;
swatchVR.setAttribute('position', `${x} ${y} 0`);
swatchVR.dataset.color = color;
paletteContainerVR.appendChild(swatchVR);
}
selectColor(selectedColor);

sceneEl.addEventListener('mousedown', function(evt) {
if (sceneEl.is('vr-mode') || !isGameStarted) return;
const intersectedEl = evt.detail.intersectedEl;
if (intersectedEl && intersectedEl.classList.contains('grabbable')) {
if (isCtrlKeyPressed) {
intersectedEl.parentNode.removeChild(intersectedEl);
return;
}
if (isShiftKeyPressed) {
if (intersectedEl.hasAttribute('accelerator')) {
window.copyDragData = {
originalEl: intersectedEl,
originalPosition: intersectedEl.object3D.position.clone(),
isAccelerator: true,
accelType: intersectedEl.getAttribute('accelerator').type,
isVr: false
};
} else {
window.copyDragData = {
originalEl: intersectedEl,
originalPosition: intersectedEl.object3D.position.clone(),
isAccelerator: false,
isGravity: intersectedEl.dataset.physicsType === 'dynamic',
shape: intersectedEl.tagName.toLowerCase() === 'a-box' ? 'box' : 'sphere',
color: intersectedEl.getAttribute('material').color,
isVr: false
};
}
intersectedEl.removeAttribute('ammo-body');
intersectedEl.setAttribute('visible', false);

const dragClone = intersectedEl.cloneNode(true);
dragClone.setAttribute('position', intersectedEl.getAttribute('position'));
objectContainer.appendChild(dragClone);
draggedObject = dragClone;
} else {
draggedObject = intersectedEl;
if (draggedObject.hasAttribute('ammo-body')) {
draggedObject.setAttribute('ammo-body', 'type', 'kinematic');
}
}
const intersection = evt.detail.intersection;
if (!intersection) return;
dragDistance = intersection.distance;
window.addEventListener('mousemove', onMouseMove);
window.addEventListener('mouseup', onMouseUp);
}
});

// PC用のボタンイベントリスナー
document.getElementById('save-button-pc').addEventListener('click', saveScene);
document.getElementById('load-button-pc').addEventListener('click', loadScene);
document.getElementById('tidy-up-pc').addEventListener('click', tidyUpScene);
document.getElementById('change-background-pc').addEventListener('click', changeBackground);
document.getElementById('help-button-pc').addEventListener('click', () => showInfoPanelPC('help'));
document.getElementById('credit-button-pc').addEventListener('click', () => showInfoPanelPC('credit'));
document.getElementById('info-close-button-pc').addEventListener('click', hideInfoPanelPC);

if (rightHand) {
rightHand.addEventListener('abuttondown', function() { isAButtonPressed = true; });
rightHand.addEventListener('abuttonup', function() { isAButtonPressed = false; });
rightHand.addEventListener('bbuttondown', function() { isBButtonPressed = true; });
rightHand.addEventListener('bbuttonup', function() { isBButtonPressed = false; });

rightHand.addEventListener('triggerdown', function () {
const raycasterComponent = rightHand.components.raycaster;
if (!raycasterComponent) return;
const intersectedEls = raycasterComponent.intersectedEls;
if (intersectedEls.length === 0) return;

const hitEl = intersectedEls[0];

// --- VRパネルのボタン処理 ---
if (hitEl.id === 'tidy-up-vr') { tidyUpScene(); return; }

if (hitEl.id === 'toggle-ground-vr') {
window.toggleGroundWithText();
return;
}

if (isBButtonPressed && hitEl.classList.contains('grabbable')) { hitEl.parentNode.removeChild(hitEl); return; }

// ★★★ 背景ボタン処理を更新 ★★★
if (hitEl.id === 'change-background-vr') {
// モード移行のみ
window.enterBackgroundMode();
return;
}

// ★★★ 戻るボタン処理 ★★★
if (hitEl.id === 'bg-back-button') {
window.exitBackgroundMode();
return;
}

// ★★★ 背景変更ボタン処理 (旧: 変更ボタン) ★★★
if (hitEl.id === 'bg-next-button') {
changeBackground();
return;
}

// ★★★ 記録ボタン処理 ★★★
if (hitEl.id === 'bg-record-button') {
window.recordBackgroundNumber(backgroundIndex);
return;
}

// ★★★ 移動ボタン処理 (新設) ★★★
if (hitEl.id === 'bg-jump-button') {
window.jumpToRecordedBackground();
return;
}

// ★★★ 消去ボタン処理 (新設) ★★★
if (hitEl.id === 'bg-clear-button') {
window.clearRecordedNumber();
return;
}

// ★★★ グリッドボタンのクリック処理 ★★★
if (hitEl.id.startsWith('bg-grid-')) {
window.handleGridSelection(hitEl.id);
return;
}

if (hitEl.dataset.color) { selectColor(hitEl.dataset.color); return; }
if (hitEl.id === 'replay-button-vr') { handleStartReplayClick(); return; }
if (hitEl.id === 'toggle-grab-mode-vr') { toggleGrabMode(); return; }
if (hitEl.id === 'save-button-vr') { saveScene(); return; }
if (hitEl.id === 'load-button-vr') { loadScene(); return; }
if (hitEl.id === 'help-button-vr') { showHelpPanelVR(); return; }
if (hitEl.id === 'credit-button-vr') { showCreditPanelVR(); return; }
if (hitEl.id === 'info-close-button-vr') { hideInfoPanelVR(); return; }
if (hitEl.id === 'exit-vr-button-vr') { sceneEl.exitVR();return; }

const createActions = {
'create-gravity-box-vr': () => createBox(rightHand.object3D.getWorldPosition(new THREE.Vector3()), true),
'create-gravity-sphere-vr': () => createSphere(rightHand.object3D.getWorldPosition(new THREE.Vector3()), true),
'create-grid-box-vr': () => createBox(rightHand.object3D.getWorldPosition(new THREE.Vector3()), false),
'create-grid-sphere-vr': () => createSphere(rightHand.object3D.getWorldPosition(new THREE.Vector3()), false),
'create-accel-up-vr': () => createAccelerator(rightHand.object3D.getWorldPosition(new THREE.Vector3()), 'up'),
'create-accel-right-vr': () => createAccelerator(rightHand.object3D.getWorldPosition(new THREE.Vector3()), 'right'),
'create-accel-left-vr': () => createAccelerator(rightHand.object3D.getWorldPosition(new THREE.Vector3()), 'left'),
'create-accel-straight-vr': () => createAccelerator(rightHand.object3D.getWorldPosition(new THREE.Vector3()), 'straight'),
'create-accel-reverse-vr': () => createAccelerator(rightHand.object3D.getWorldPosition(new THREE.Vector3()), 'reverse')
};
if (isGameStarted && createActions[hitEl.id]) {
createActions[hitEl.id]();
return;
}

if (isLaserGrabMode && isGameStarted && hitEl.classList.contains('grabbable') && !grabbedObject) {
if (isAButtonPressed) {
if (hitEl.hasAttribute('accelerator')) {
copyOperationData = {
isAccelerator: true,
originalPosition: hitEl.object3D.position.clone(),
accelType: hitEl.getAttribute('accelerator').type
};
createAccelerator(copyOperationData.originalPosition, copyOperationData.accelType);
} else {
copyOperationData = {
isAccelerator: false,
originalPosition: hitEl.object3D.position.clone(),
isGravity: hitEl.dataset.physicsType === 'dynamic',
shape: hitEl.tagName.toLowerCase().includes('box') ? 'box' : 'sphere',
color: hitEl.getAttribute('material').color
};
const creatorFn = copyOperationData.shape === 'box' ? createBox : createSphere;
creatorFn(copyOperationData.originalPosition, false, copyOperationData.color);
}
copyOperationData.placeholderEl = objectContainer.lastChild;
}

grabbedObject = hitEl;
if (grabbedObject.hasAttribute('ammo-body')) {
grabbedObject.setAttribute('ammo-body', 'type', 'kinematic');
}
rightHand.object3D.attach(grabbedObject.object3D);
}
});

rightHand.addEventListener('triggerup', function () {
if (isLaserGrabMode && grabbedObject) {
objectContainer.object3D.attach(grabbedObject.object3D);

if (grabbedObject.hasAttribute('ammo-body')) {
const physicsType = grabbedObject.dataset.physicsType || 'dynamic';
grabbedObject.setAttribute('ammo-body', 'type', physicsType);
}
alignSingleObject(grabbedObject);

if (copyOperationData) {
const placeholder = copyOperationData.placeholderEl;
if (placeholder) {
placeholder.parentNode.removeChild(placeholder);
}
if (copyOperationData.isAccelerator) {
createAccelerator(copyOperationData.originalPosition, copyOperationData.accelType);
} else {
const creatorFn = copyOperationData.shape === 'box' ? createBox : createSphere;
creatorFn(copyOperationData.originalPosition, copyOperationData.isGravity, copyOperationData.color);
}
copyOperationData = null;
}
grabbedObject = null;
}
});
}

const createObjectPC = (creatorFn, isGravityOrType) => {
if (isGameStarted) {
const camera = document.getElementById('camera');
const worldPos = new THREE.Vector3();
const direction = new THREE.Vector3();
camera.object3D.getWorldPosition(worldPos);
camera.object3D.getWorldDirection(direction);
worldPos.add(direction.multiplyScalar(-0.5));
creatorFn(worldPos, isGravityOrType);
}
};

createGravityBoxPC.addEventListener('click', () => createObjectPC(createBox, true));
createGravitySpherePC.addEventListener('click', () => createObjectPC(createSphere, true));
createGridBoxPC.addEventListener('click', () => createObjectPC(createBox, false));
createGridSpherePC.addEventListener('click', () => createObjectPC(createSphere, false));

document.getElementById('create-accel-up-pc').addEventListener('click', () => createObjectPC(createAccelerator, 'up'));
document.getElementById('create-accel-right-pc').addEventListener('click', () => createObjectPC(createAccelerator, 'right'));
document.getElementById('create-accel-left-pc').addEventListener('click', () => createObjectPC(createAccelerator, 'left'));
document.getElementById('create-accel-straight-pc').addEventListener('click', () => createObjectPC(createAccelerator, 'straight'));
document.getElementById('create-accel-reverse-pc').addEventListener('click', () => createObjectPC(createAccelerator, 'reverse'));

const arButton = document.getElementById('ar-button');
if (arButton) {
arButton.addEventListener('click', async () => {
document.getElementById('hud-pc').style.display = 'none';
document.getElementById('xr-buttons').style.display = 'none';

const skyEl = document.getElementById('sky');
if (skyEl) { skyEl.setAttribute('visible', false); }
try {
await sceneEl.enterAR();
} catch (e) {
console.error("ARモードへの移行に失敗しました", e);
}
});
}
sceneEl.addEventListener('exit-vr', () => {
document.getElementById('hud-pc').style.display = 'block';
document.getElementById('xr-buttons').style.display = 'flex';

document.getElementById('ground').setAttribute('visible', true);
document.getElementById('sky').setAttribute('visible', true);
});
}

if (sceneEl.hasLoaded) { setupGame(); } else { sceneEl.addEventListener('loaded', setupGame, {once: true}); }
});


</script>
</body>
</html>


使用変数

-------( Function )
) { isAButtonPressed = false; }); rightHand.addEventListener -------( Function )
) { isAButtonPressed = true; }); rightHand.addEventListener -------( Function )
) { isBButtonPressed = false; }); rightHand.addEventListener -------( Function )
) { isBButtonPressed = true; }); rightHand.addEventListener -------( Function )
) { this.isAButtonPressed = true; }, onAButtonUp: function -------( Function )
) { this.isBButtonPressed = true; }, onBButtonUp: function -------( Function )
) { window.findNextAvailableImage -------( Function )
accelType
alignSingleObject -------( Function )
alignSingleObject
andleGridSelection
angle
applyBackground
arButton
ateGravitySpherePC
background
backgroundColor
backgroundIndex
bbox
bgBtnPC
bgIndex
bgModeGroup
bgTextEl
block
blueprint
body
box
bp
btn
buttons
c
camera
cameraDirection
cameraEl
cameraObject
cameraRight
ccupiedCoordinates
changeBackground -------( Function )
children
class
clickedBtn
closestDistSq
closestEl
collidingEls
color
cols
container
content
contentType
controls
coordKey
copyDragData
copyEl
copyOperationData
createAccelerator -------( Function )
createActions
createBox -------( Function )
createGravityBoxPC
createGridBoxPC
createGridSpherePC
createObjectPC
createSphere -------( Function )
creatorFn
CREDIT_TEXT
currentAttr
currentText
currentTextConfig
currentVelocity
cursor
data
DEFAULT_BG_INDEX
deleteObjectAtPosition -------( Function )
deltaPosition
depth
desiredVelocity
direction
display
distSq
dragClone
dragDistance
draggedObject
dt
dynamicEls
eateBackgroundGrid
eatedObjectCounter
eftThumbstickInput
el
elToDelete
eraWorldQuaternion
euler
event) { if -------( Function )
evt) { if -------( Function )
exitBackgroundMode
ffectiveLerpFactor
finalPosition
force
forceVec
gap
geometry
ggleGroundWithText
ghtThumbstickInput
grabbableEls
grabbedEl
grabbedObject
gridData
groundEl
handleStartReplayClick -------( Function )
handModelVisual
handPointer
handPos
height
HELP_TEXT
hideInfoPanelPC -------( Function )
hideInfoPanelVR -------( Function )
hitEl
hue
i
id
imgCheck
imgCheckJpg
imgJpg
imgPng
impulse
index
innerHTML
intersectedEl
intersectedEls
intersection
isAButtonPressed
isBButtonPressed
isColliding
isCopyCancelled
isCtrlKeyPressed
isGameStarted
isGravity
isGravityEnabled
isInputting
isLaserGrabMode
isReady
isShiftKeyPressed
jpgUrl
key
keys
laserLine
learRecordedNumber
lectedGridButtonId
leftHand
length
lerpFactor
leStartReplayClick
light
loadScene -------( Function )
material
materialConfig
menuGroup
modeTextEl
mouse
moveDirection
newEl
newPos
newY
NextAvailableImage
nterBackgroundMode
objectBlueprints
objectContainer
objectsToLoad
objectsToSave
objectType
objPos
onAButtonDown
onAButtonUp
onBButtonDown
onBButtonUp
onclick
onerror
onKeyDown
onKeyUp
onload
onMouseMove -------( Function )
onMouseUp -------( Function )
onTriggerDown
onTriggerUp
opacity
originalMaterial
originalPosition
originalType
otherBbox
otherEl) { if -------( Function )
otherEl
overlay
paletteContainerPC
paletteContainerVR
PALETTE_COLS
PALETTE_ROWS
panel
physics
physicsType
placeholder
placeholderEl
placeObject
pngUrl
pos
position
postStartPanel
prevBtn
r
radius
raycaster
raycasterComponent
rdBackgroundNumber
RecordedBackground
renderer
replayButtonVR
replayGame -------( Function )
replayTextVR
reverseDir
reverseForce
rigEl
rightHand
rightHandEl
riginalAccelerator
rotation
rows
savedData
savedDataString
savedSceneData
savedValue
saveGridData
saveScene -------( Function )
sceneDataToSave
sceneEl
selectColor -------( Function )
selectedColor
setupGame -------( Function )
shape
showCreditPanelVR -------( Function )
showHelpPanelVR -------( Function )
showInfoPanelPC -------( Function )
side
size
skyEl
snappedPosition
snapSize
sphere
src
startButton
startGame -------( Function )
startX
startY
straightDir
straightForce
style
swatchPC
swatchVR
targetIndex
targetPosition
text
textContent
textEl
textId
tidyUpScene -------( Function )
toggleGrabMode -------( Function )
tolerance
travelDir
turnOn
type
ui
vedBackgroundIndex
velocity
verticalMovement
visible
vrCopyGrabData
webxr
width
worldPos
worldPosition
worldQuat
x
y