junkerstock
 vrq-sam4 

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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width,initial-scale=1,shrink-to-fit=no,user-scalable=no,maximum-scale=1">
<title>Examples • Materials AMMO</title>
<script src="https://aframe.io/releases/1.7.0/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-environment-component@1.5.0/dist/aframe-environment-component.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/MozillaReality/ammo.js@8bbc0ea/builds/ammo.wasm.js"></script>
<script src="./js2/aframe-physics-system.js"></script>
<script src="./js2/force-pushable.js"></script>
<script src="./js2/grab.js"></script>
<link rel="stylesheet" href="./js2/styles.css">
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<div class="text-overlay">
<p>Bounce simulation with restitution (bounciness) of 1 using the Ammo driver.</p>
<p>Ball seems to bounce off to the left after a couple of bounces. Not understood why - inaccuracy in physics simulation, perhaps?</p>
</div>
<a class="code-link"
target="_blank"
href="https://github.com/c-frame/aframe-physics-system/blob/master/examples/ammo/materials.html">
view code
</a>
<a-scene stats="true"
environment
physics="driver: ammo; restitution: 1">
<a-entity camera look-controls wasd-controls position="0 1.6 0">
<a-entity cursor
raycaster="objects:[force-pushable]"
position="0 0 -0.5"
geometry="primitive: circle; radius: 0.01; segments: 4;"
material="color: #FF4444; shader: flat"></a-entity>
</a-entity>
<a-entity id="left-hand" ammo-body="type: kinematic; emitCollisionEvents: true" ammo-shape="type: sphere; fit: manual; sphereRadius: 0.02;"
hand-controls="hand: left" grab></a-entity>
<a-entity id="right-hand" ammo-body="type: kinematic; emitCollisionEvents: true" ammo-shape="type: sphere; fit: manual; sphereRadius: 0.02;"
hand-controls="hand: right" grab></a-entity>

<!-- Terrain -->
<a-box width="75" height="0.1" depth="75" ammo-body="type: static; restitution:1" ammo-shape visible="false"></a-box>

<!-- Blocks -->
<a-sphere radius="0.25" position="0 4 -2" color="red" ammo-body="restitution:1" ammo-shape force-pushable></a-sphere>
</a-scene>
</body>
</html>


使用変数

body
charset
class
color
content
controls
depth
equiv
fit
geometry
height
href
id
IE
material
name
physics
position
radius
raycaster
rel
scalable
scale
shape
src
stats
target
visible
width