junkerstock
 vrz104k 

<!DOCTYPE html>
<html>
<head>
<title>VRテスト環境 Ver10.4 コピー修正版</title>
<script src="https://aframe.io/releases/1.7.0/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/MozillaReality/ammo.js@8bbc0ea/builds/ammo.wasm.js"></script>
<script src="./js2/aframe-physics-system.js"></script>
<script src="https://unpkg.com/aframe-look-at-component@0.8.0/dist/aframe-look-at-component.min.js"></script>
<script src="https://unpkg.com/aframe-troika-text/dist/aframe-troika-text.min.js"></script>

<script>
// --- Component: Player Controls ---
AFRAME.registerComponent('camera-relative-controls', {
schema: {
targetSpeed: { type: 'number', default: 2 },
acceleration: { type: 'number', default: 3 },
damping: { type: 'number', default: 8 },
brakingDeceleration: { type: 'number', default: 20 },
enabled: { type: 'boolean', default: true },
rotationSpeed: { type: 'number', default: 1.5 },
pitchLimit: { type: 'number', default: 85 },
verticalSpeed: { type: 'number', default: 2 },
groundY: { type: 'number', default: 0 },
ceilingY: { type: 'number', default: 50 },
gravity: { type: 'number', default: 0 }
},
init: function () {
this.keys = {};
this.leftThumbstickInput = { x: 0, y: 0 };
this.rightThumbstickInput = { x: 0, y: 0 };
this.currentVelocity = new THREE.Vector3();
this.ZERO_VECTOR = new THREE.Vector3();
this.cameraDirection = new THREE.Vector3();
this.cameraRight = new THREE.Vector3();
this.moveDirection = new THREE.Vector3();
this.desiredVelocity = new THREE.Vector3();
this.cameraWorldQuaternion = new THREE.Quaternion();
this.rigEl = this.el;
this.cameraEl = this.el.querySelector('[camera]');
this.isReady = false;

if (!this.cameraEl) { console.error('camera-relative-controls: カメラエンティティが見つかりません。'); }

this.el.sceneEl.addEventListener('loaded', () => {
this.leftHand = document.getElementById('leftHand');
if (this.leftHand) { this.leftHand.addEventListener('thumbstickmoved', this.onLeftThumbstickMoved.bind(this)); }
this.rightHand = document.getElementById('rightHand');
if (this.rightHand) { this.rightHand.addEventListener('thumbstickmoved', this.onRightThumbstickMoved.bind(this)); }
});

this.onKeyDown = this.onKeyDown.bind(this);
this.onKeyUp = this.onKeyUp.bind(this);
window.addEventListener('keydown', this.onKeyDown);
window.addEventListener('keyup', this.onKeyUp);
},
remove: function () {
window.removeEventListener('keydown', this.onKeyDown);
window.removeEventListener('keyup', this.onKeyUp);
if (this.leftHand) { try { this.leftHand.removeEventListener('thumbstickmoved', this.onLeftThumbstickMoved.bind(this)); } catch(e){} }
if (this.rightHand) { try { this.rightHand.removeEventListener('thumbstickmoved', this.onRightThumbstickMoved.bind(this)); } catch(e){} }
},
onLeftThumbstickMoved: function (evt) { this.leftThumbstickInput.x = evt.detail.x; this.leftThumbstickInput.y = evt.detail.y; },
onRightThumbstickMoved: function (evt) { this.rightThumbstickInput.x = evt.detail.x; this.rightThumbstickInput.y = evt.detail.y; },
tick: function (time, timeDelta) {
if (!this.data.enabled) return;
if (!this.isReady) {
if (this.cameraEl && this.cameraEl.object3D && this.cameraEl.object3D.matrixWorld) { this.isReady = true; }
else { return; }
}
if (!this.cameraEl || !this.cameraEl.object3D || !this.rigEl || !this.rigEl.object3D) { return; }

const data = this.data;
const dt = timeDelta / 1000;
const position = this.rigEl.object3D.position;

if (this.rigEl.sceneEl.is('vr-mode') || this.rigEl.sceneEl.is('ar-mode')) {
// 左右回転
if (Math.abs(this.rightThumbstickInput.x) > 0.1) {
this.rigEl.object3D.rotation.y += -this.rightThumbstickInput.x * data.rotationSpeed * dt;
}
// 上下移動
if (Math.abs(this.rightThumbstickInput.y) > 0.1) {
const verticalMovement = this.rightThumbstickInput.y * data.verticalSpeed * dt;
this.rigEl.object3D.position.y -= verticalMovement;
}
}

const cameraObject = this.cameraEl.object3D;
cameraObject.getWorldQuaternion(this.cameraWorldQuaternion);
this.cameraDirection.set(0, 0, -1).applyQuaternion(this.cameraWorldQuaternion); this.cameraDirection.normalize();
this.cameraRight.set(1, 0, 0).applyQuaternion(this.cameraWorldQuaternion); this.cameraRight.y = 0; this.cameraRight.normalize();
this.moveDirection.set(0, 0, 0);

if (this.keys['KeyW'] || this.keys['ArrowUp']) { this.moveDirection.add(this.cameraDirection); }
if (this.keys['KeyS'] || this.keys['ArrowDown']) { this.moveDirection.sub(this.cameraDirection); }
if (this.keys['KeyA'] || this.keys['ArrowLeft']) { this.moveDirection.sub(this.cameraRight); }
if (this.keys['KeyD'] || this.keys['ArrowRight']) { this.moveDirection.add(this.cameraRight); }
if (Math.abs(this.leftThumbstickInput.y) > 0.1) { this.moveDirection.add(this.cameraDirection.clone().multiplyScalar(-this.leftThumbstickInput.y)); }
if (Math.abs(this.leftThumbstickInput.x) > 0.1) { this.moveDirection.add(this.cameraRight.clone().multiplyScalar(this.leftThumbstickInput.x)); }

const isInputting = this.moveDirection.lengthSq() > 0.0001;
let lerpFactor = data.damping;
if (isInputting) {
if (this.currentVelocity.dot(this.moveDirection) < -0.1) { this.desiredVelocity.set(0,0,0); lerpFactor = data.brakingDeceleration; }
else { this.desiredVelocity.copy(this.moveDirection).multiplyScalar(data.targetSpeed); lerpFactor = data.acceleration; }
} else { this.desiredVelocity.set(0,0,0); lerpFactor = data.damping; }

const effectiveLerpFactor = 1.0 - Math.exp(-lerpFactor * dt);
this.currentVelocity.lerp(this.desiredVelocity, effectiveLerpFactor);
if (this.currentVelocity.lengthSq() < 0.0001) { this.currentVelocity.set(0,0,0); }

if (this.currentVelocity.lengthSq() > 0) {
const deltaPosition = this.currentVelocity.clone().multiplyScalar(dt);
position.add(deltaPosition);
}

let newY = position.y;
if (position.y > data.groundY && data.gravity > 0) {
newY -= data.gravity * dt;
}
position.y = Math.max(data.groundY, Math.min(newY, data.ceilingY));
},
onKeyDown: function (event) { if (!this.data.enabled) { return; } if (['KeyW', 'ArrowUp', 'KeyS', 'ArrowDown', 'KeyA', 'ArrowLeft', 'KeyD', 'ArrowRight'].includes(event.code)) { this.keys[event.code] = true; } },
onKeyUp: function (event) { if (this.keys[event.code] !== undefined) { delete this.keys[event.code]; } }
});

AFRAME.registerComponent('hand-grab', {
schema: {
enabled: { type: 'boolean', default: false },
grabRadius: { type: 'number', default: 0.1 }
},
init: function () {
this.grabbedEl = null;
this.objectContainer = document.getElementById('object-container');
this.handPos = new THREE.Vector3();
this.objPos = new THREE.Vector3();
this.isAButtonPressed = false;
this.isBButtonPressed = false;

this.onAButtonDown = this.onAButtonDown.bind(this);
this.onAButtonUp = this.onAButtonUp.bind(this);
this.onBButtonDown = this.onBButtonDown.bind(this);
this.onBButtonUp = this.onBButtonUp.bind(this);
this.onTriggerDown = this.onTriggerDown.bind(this);
this.onTriggerUp = this.onTriggerUp.bind(this);
this.el.addEventListener('triggerdown', this.onTriggerDown);
this.el.addEventListener('triggerup', this.onTriggerUp);
this.el.addEventListener('abuttondown', this.onAButtonDown);
this.el.addEventListener('abuttonup', this.onAButtonUp);
this.el.addEventListener('bbuttondown', this.onBButtonDown);
this.el.addEventListener('bbuttonup', this.onBButtonUp);
},
remove: function () {
this.el.removeEventListener('triggerdown', this.onTriggerDown);
this.el.removeEventListener('triggerup', this.onTriggerUp);
this.el.removeEventListener('abuttondown', this.onAButtonDown);
this.el.removeEventListener('abuttonup', this.onAButtonUp);
this.el.removeEventListener('bbuttondown', this.onBButtonDown);
this.el.removeEventListener('bbuttonup', this.onBButtonUp);
},
onAButtonDown: function() {
this.isAButtonPressed = true;
},
onAButtonUp: function() {
this.isAButtonPressed = false;
},
onBButtonDown: function() {
this.isBButtonPressed = true;
},
onBButtonUp: function() {
this.isBButtonPressed = false;
},
onTriggerDown: function () {
if (!this.data.enabled || this.grabbedEl) return;

this.el.object3D.getWorldPosition(this.handPos);
const grabbableEls = this.objectContainer.children;
let closestEl = null;
let closestDistSq = this.data.grabRadius * this.data.grabRadius;

for (let i = 0; i < grabbableEls.length; i++) {
const el = grabbableEls[i];
el.object3D.getWorldPosition(this.objPos);
const distSq = this.handPos.distanceToSquared(this.objPos);
if (distSq < closestDistSq) {
closestDistSq = distSq;
closestEl = el;
}
}

if (closestEl) {
if (this.isBButtonPressed) {
closestEl.parentNode.removeChild(closestEl);
return;
}
if (this.isAButtonPressed) {
// ★★★ ここから厳密なコピーロジックを開始 (Ver10.4) ★★★
// 手順①:属性を記録し、元の物体を「抜け殻」にしてからコピー
window.copyDragData = {
originalEl: closestEl,
originalPosition: closestEl.object3D.position.clone(),
isGravity: closestEl.dataset.physicsType === 'dynamic',
shape: closestEl.tagName.toLowerCase() === 'a-box' ? 'box' : 'sphere',
color: closestEl.getAttribute('material').color,
isVr: true
};
closestEl.removeAttribute('ammo-body');
const dragClone = closestEl.cloneNode(true);

// ★ 修正点: 抜け殻をシーンに追加せず、直接手にアタッチして掴む
this.grabbedEl = dragClone;
this.el.object3D.attach(this.grabbedEl.object3D);
} else {
this.grabbedEl = closestEl;
this.el.object3D.attach(this.grabbedEl.object3D);
if (this.grabbedEl.hasAttribute('ammo-body')) {
this.grabbedEl.setAttribute('ammo-body', 'type', 'kinematic');
}
}
}
},
onTriggerUp: function () {
if (!this.data.enabled || !this.grabbedEl) return;

// ★★★ ここから厳密なコピー完了処理 (Ver10.4) ★★★
if (window.copyDragData && window.copyDragData.isVr) {
const data = window.copyDragData;

// ★ 修正点: 掴んでいた抜け殻のワールド座標を取得するために一度シーン直下に置く
this.objectContainer.appendChild(this.grabbedEl);

// 手順②:グリッド整列を先に行い、その後に位置を比較
alignSingleObject(this.grabbedEl);
const finalPosition = this.grabbedEl.object3D.position.clone();
const originalPosition = data.originalPosition;
const isCopyCancelled = finalPosition.distanceTo(originalPosition) < 0.1;

// 手順③:2つの抜け殻を完全に消去
data.originalEl.parentNode.removeChild(data.originalEl);
this.grabbedEl.parentNode.removeChild(this.grabbedEl);

// 手順④:記録した位置と属性で、新たにオブジェクトを再生成
const creatorFn = data.shape === 'box' ? createBox : createSphere;

creatorFn(originalPosition, data.isGravity, data.color);

if (!isCopyCancelled) {
creatorFn(finalPosition, data.isGravity, data.color);
}

window.copyDragData = null;
} else {
this.objectContainer.object3D.attach(this.grabbedEl.object3D);
if (this.grabbedEl.hasAttribute('ammo-body')) {
const physicsType = this.grabbedEl.dataset.physicsType || 'dynamic';
if (physicsType === 'static') {
window.alignSingleObject(this.grabbedEl);
}
this.grabbedEl.setAttribute('ammo-body', 'type', physicsType);
}
}
this.grabbedEl = null;
}
});
</script>
<style>
#hud-pc {
position: fixed; bottom: 20px; left: 20px; color: white;
background-color: rgba(0, 0, 0, 0.4); padding: 20px; border-radius: 10px;
font-family: sans-serif; font-size: 26px; font-weight: bold; z-index: 10;
}
#hud-pc > div:not(:last-child) { margin-bottom: 12px; }
.hud-buttons { display: flex; gap: 10px; }
.hud-buttons > div {
flex-grow: 1; cursor: pointer; padding: 10px; text-align: center; border-radius: 5px;
}
#replay-button-pc { background-color: #C0392B; }
#replay-button-pc:hover { background-color: #A93226; }
#create-gravity-box-pc { background-color: #8E44AD; }
#create-gravity-sphere-pc { background-color: #D35400; }
#create-grid-box-pc { background-color: #2980B9; }
#create-grid-sphere-pc { background-color: #27AE60; }

.color-palette-pc {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 5px;
margin-bottom: 10px;
}
.color-swatch-pc {
width: 100%;
height: 30px;
border-radius: 4px;
cursor: pointer;
border: 2px solid rgba(255, 255, 255, 0.5);
box-sizing: border-box;
}
.color-swatch-pc:hover {
border-color: white;
}

#xr-buttons {
position: fixed;
bottom: 21px;
right: 100px;
display: flex;
flex-direction: row;
gap: 10px;
z-index: 1000;
}
#xr-buttons button {
padding: 6px 12px;
font-size: 14px;
border: 2px solid white;
background-color: rgba(0, 0, 0, 0.5);
color: white;
cursor: pointer;
border-radius: 8px;
width: 60px;
text-align: center;
}
#xr-buttons button:hover {
background-color: rgba(255, 50, 100, 0.5);
}

.a-dom-overlay:not(.a-no-style) {
top: auto !important;
left: auto !important;
padding: 0em;
}
</style>
</head>
<body>
<div id="hud-pc">
<div id="hud-main-content-pc">
<div id="color-palette-pc" class="color-palette-pc"></div>
<div class="hud-buttons">
<div id="replay-button-pc" onclick="handleStartReplayClick()">スタート</div>
<div id="create-gravity-box-pc">四角</div>
<div id="create-gravity-sphere-pc">球</div>
<div id="create-grid-box-pc">四角</div>
<div id="create-grid-sphere-pc">球</div>
</div>
</div>
</div>

<div id="xr-buttons">
<button id="ar-button">AR</button>
</div>

<a-scene id="myScene"
vr-mode-ui="enabled: false"
webxr="optionalFeatures: dom-overlay; overlayElement: #xr-buttons;"
background="color: #87CEEB"
renderer="colorManagement: true"
cursor="rayOrigin: mouse"
physics="driver: ammo; debug: false; gravity: -9.8;">
<a-assets></a-assets>

<a-entity id="rig" position="0 0 5"
camera-relative-controls="targetSpeed: 2; acceleration: 3; verticalSpeed: 2;">
<a-entity id="player" position="0 0 0">
<a-entity id="camera" camera="far: 20000;" look-controls="pointerLockEnabled: false; touchEnabled: false" position="0 1.6 0">
<a-entity id="mouseCursor" cursor="rayOrigin: mouse;" raycaster="objects: .clickable, .grabbable;" position="0 0 -1" geometry="primitive: ring; radiusInner: 0.02; radiusOuter: 0.03;" material="color: black; shader: flat; opacity: 0.7;"></a-entity>
</a-entity>

<a-entity id="leftHand" hand-controls="hand: left;">
<a-entity id="vr-hud" position="0.02 0.04 -0.35" rotation="-60 0 0">
<a-plane id="hud-background" width="0.4" height="0.22" color="#FAFAFA" opacity="0.8" side="double"></a-plane>

<a-entity id="color-palette-vr" position="0 0.04 0.01"></a-entity>

<a-box id="replay-button-vr" class="clickable" position="-0.15 -0.07 0.01"
width="0.07" height="0.03" depth="0.01" material="color: red; shader: flat"></a-box>
<a-entity id="replay-text-vr" troika-text="value: スタート; color: black; fontSize: 0.012; align: center; anchor: center;"
position="-0.15 -0.07 0.016"></a-entity>

<a-box id="create-gravity-box-vr" class="clickable" width="0.03" height="0.03" depth="0.03" position="-0.09 -0.07 0.01" material="color: #8E44AD; shader: flat"></a-box>
<a-sphere id="create-gravity-sphere-vr" class="clickable" radius="0.015" position="-0.03 -0.07 0.01" material="color: #D35400; shader: flat"></a-sphere>
<a-box id="create-grid-box-vr" class="clickable" width="0.03" height="0.03" depth="0.03" position="0.03 -0.07 0.01" material="color: #2980B9; shader: flat"></a-box>
<a-sphere id="create-grid-sphere-vr" class="clickable" radius="0.015" position="0.09 -0.07 0.01" material="color: #27AE60; shader: flat"></a-sphere>

<a-box id="toggle-grab-mode-vr" class="clickable" position="0.15 -0.07 0.01"
width="0.07" height="0.03" depth="0.01" material="color: yellow; shader: flat"></a-box>
<a-entity id="grab-mode-text-vr" troika-text="value: ライン; color: black; fontSize: 0.012; align: center; anchor: center;"
position="0.15 -0.07 0.016"></a-entity>
</a-entity>
</a-entity>

<a-entity id="rightHand"
hand-controls="hand: right;"
laser-controls="hand: right; model: false;"
raycaster="objects: .clickable, .grabbable; lineColor: white; lineOpacity: 0.75"
hand-grab>
</a-entity>
</a-entity>
</a-entity>

<a-entity light="type: ambient; color: #888"></a-entity>
<a-entity light="type: directional; color: #FFF; intensity: 0.8;" position="-100 200 100"></a-entity>

<a-plane id="ground" position="0 0 0" rotation="-90 0 0" width="500" height="500" color="#7BC8A4"
ammo-body="type: static;"
ammo-shape="type: box; halfExtents: 250 0.05 250;"></a-plane>

<a-entity id="object-container"></a-entity>
</a-scene>

<script>
// --- Main Scene Logic ---
document.addEventListener('DOMContentLoaded', function () {
const sceneEl = document.querySelector('a-scene');
let isGameStarted = false;
window.createdObjectCounter = 0;
let grabbedObject = null;
let draggedObject = null;
let dragDistance = 0;
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
const worldPosition = new THREE.Vector3();
let isLaserGrabMode = true;
let selectedColor = '#CCCCCC';

let isAButtonPressed = false;
let isShiftKeyPressed = false;
let isCtrlKeyPressed = false;
let isBButtonPressed = false;

window.copyDragData = null;

window.addEventListener('keydown', function(event) {
if (event.key === 'Shift') { isShiftKeyPressed = true; }
if (event.key === 'Control') { isCtrlKeyPressed = true; }
});
window.addEventListener('keyup', function(event) {
if (event.key === 'Shift') { isShiftKeyPressed = false; }
if (event.key === 'Control') { isCtrlKeyPressed = false; }
});

const rightHand = document.getElementById('rightHand');
const rigEl = document.getElementById('rig');
const objectContainer = document.getElementById('object-container');

const createGravityBoxPC = document.getElementById('create-gravity-box-pc');
const createGravitySpherePC = document.getElementById('create-gravity-sphere-pc');
const createGridBoxPC = document.getElementById('create-grid-box-pc');
const createGridSpherePC = document.getElementById('create-grid-sphere-pc');

function handleStartReplayClick() {
if (!isGameStarted) {
startGame();
} else {
replayGame();
}
}
window.handleStartReplayClick = handleStartReplayClick;

function startGame() {
if (isGameStarted) return;
isGameStarted = true;
console.log("Game started!");
document.getElementById('replay-button-pc').textContent = 'リプレイ';
document.getElementById('replay-text-vr').setAttribute('troika-text', 'value', 'リプレイ');
replayGame();
}

function replayGame() {
console.log("Replaying game...");
objectContainer.innerHTML = '';
window.createdObjectCounter = 0;
if (rigEl && rigEl.components['camera-relative-controls']) {
rigEl.setAttribute('camera-relative-controls', 'enabled', true);
}
rigEl.setAttribute('position', '0 0 5');
rigEl.setAttribute('rotation', '0 0 0');
}

function createBox(position, isGravity, color) {
const box = document.createElement('a-box');
box.setAttribute('id', `box-${window.createdObjectCounter++}`);
box.classList.add('grabbable');
box.setAttribute('position', position);
box.setAttribute('width', 0.1);
box.setAttribute('height', 0.1);
box.setAttribute('depth', 0.1);
box.setAttribute('color', color || selectedColor);

if (isGravity) {
box.setAttribute('ammo-body', 'type: dynamic; mass: 2;');
box.dataset.physicsType = 'dynamic';
} else {
box.setAttribute('ammo-body', 'type: static;');
box.dataset.physicsType = 'static';
}
box.setAttribute('ammo-shape', 'type: box;');
objectContainer.appendChild(box);
}

function createSphere(position, isGravity, color) {
const sphere = document.createElement('a-sphere');
sphere.setAttribute('id', `sphere-${window.createdObjectCounter++}`);
sphere.classList.add('grabbable');
sphere.setAttribute('position', position);
sphere.setAttribute('radius', 0.05);
sphere.setAttribute('color', color || selectedColor);

if (isGravity) {
sphere.setAttribute('ammo-body', 'type: dynamic; mass: 2;');
sphere.dataset.physicsType = 'dynamic';
} else {
sphere.setAttribute('ammo-body', 'type: static;');
sphere.dataset.physicsType = 'static';
}
sphere.setAttribute('ammo-shape', 'type: sphere;');
objectContainer.appendChild(sphere);
}

function alignSingleObject(obj) {
if (!obj) return;

const pos = obj.getAttribute('position');
let snapSize = 1;
if (obj.tagName.toLowerCase() === 'a-box') {
snapSize = obj.getAttribute('width');
} else if (obj.tagName.toLowerCase() === 'a-sphere') {
snapSize = obj.getAttribute('radius') * 2;
}
const newPos = {
x: Math.round(pos.x / snapSize) * snapSize,
y: Math.round(pos.y / snapSize) * snapSize,
z: Math.round(pos.z / snapSize) * snapSize
};
obj.setAttribute('position', newPos);
obj.setAttribute('rotation', '0 0 0');
}
window.alignSingleObject = alignSingleObject;

function toggleGrabMode() {
isLaserGrabMode = !isLaserGrabMode;
console.log("Grab mode toggled. Laser enabled:", isLaserGrabMode);
const lineEl = rightHand.querySelector('[line]');
const modeTextEl = document.getElementById('grab-mode-text-vr');
if (isLaserGrabMode) {
rightHand.setAttribute('laser-controls', 'enabled', true);
rightHand.setAttribute('hand-grab', 'enabled', false);
if (lineEl) lineEl.setAttribute('visible', true);
if (modeTextEl) modeTextEl.setAttribute('troika-text', 'value', 'ライン');
} else {
rightHand.setAttribute('laser-controls', 'enabled', false);
rightHand.setAttribute('hand-grab', 'enabled', true);
if (lineEl) lineEl.setAttribute('visible', false);
if (modeTextEl) modeTextEl.setAttribute('troika-text', 'value', 'ハンド');
}
}

function selectColor(newColor) {
selectedColor = newColor;
createGravityBoxPC.style.backgroundColor = newColor;
createGravitySpherePC.style.backgroundColor = newColor;
createGridBoxPC.style.backgroundColor = newColor;
createGridSpherePC.style.backgroundColor = newColor;
document.getElementById('create-gravity-box-vr').setAttribute('material', 'color', newColor);
document.getElementById('create-gravity-sphere-vr').setAttribute('material', 'color', newColor);
document.getElementById('create-grid-box-vr').setAttribute('material', 'color', newColor);
document.getElementById('create-grid-sphere-vr').setAttribute('material', 'color', newColor);
}

function onMouseMove(event) {
if (!draggedObject) return;
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
const camera = sceneEl.camera;
raycaster.setFromCamera(mouse, camera);
raycaster.ray.at(dragDistance, worldPosition);
draggedObject.object3D.parent.worldToLocal(worldPosition);
draggedObject.object3D.position.copy(worldPosition);
}

function onMouseUp() {
if (!draggedObject) return;

// ★★★ ここから厳密なコピー完了処理 (Ver10.4) ★★★
if (window.copyDragData && !window.copyDragData.isVr) {
const data = window.copyDragData;

// 手順②:グリッド整列を先に行い、その後に位置を比較
alignSingleObject(draggedObject);
const finalPosition = draggedObject.object3D.position.clone();
const originalPosition = data.originalPosition;
const isCopyCancelled = finalPosition.distanceTo(originalPosition) < 0.1;

// 手順③:2つの抜け殻を完全に消去
data.originalEl.parentNode.removeChild(data.originalEl);
draggedObject.parentNode.removeChild(draggedObject);

// 手順④:記録した位置と属性で、新たにオブジェクトを再生成
const creatorFn = data.shape === 'box' ? createBox : createSphere;

creatorFn(originalPosition, data.isGravity, data.color);

if (!isCopyCancelled) {
creatorFn(finalPosition, data.isGravity, data.color);
}

window.copyDragData = null;
} else {
const physicsType = draggedObject.dataset.physicsType || 'dynamic';
if (physicsType === 'static') {
alignSingleObject(draggedObject);
}
draggedObject.setAttribute('ammo-body', 'type', physicsType);
}

draggedObject = null;
dragDistance = 0;
window.removeEventListener('mousemove', onMouseMove);
window.removeEventListener('mouseup', onMouseUp);
}

function setupGame() {
const paletteContainerPC = document.getElementById('color-palette-pc');
const paletteContainerVR = document.getElementById('color-palette-vr');
const PALETTE_COLS = 5;
const PALETTE_ROWS = 3;

for (let i = 0; i < PALETTE_ROWS * PALETTE_COLS; i++) {
const hue = Math.floor((i / (PALETTE_ROWS * PALETTE_COLS)) * 360);
const color = `hsl(${hue}, 90%, 60%)`;

const swatchPC = document.createElement('div');
swatchPC.classList.add('color-swatch-pc');
swatchPC.style.backgroundColor = color;
swatchPC.addEventListener('click', () => selectColor(color));
paletteContainerPC.appendChild(swatchPC);

const swatchVR = document.createElement('a-box');
swatchVR.classList.add('clickable');
swatchVR.setAttribute('color', color);
swatchVR.setAttribute('width', '0.06');
swatchVR.setAttribute('height', '0.03');
swatchVR.setAttribute('depth', '0.01');
const x = (i % PALETTE_COLS - (PALETTE_COLS - 1) / 2) * 0.08;
const y = (Math.floor(i / PALETTE_COLS) - (PALETTE_ROWS - 1) / 2) * -0.05;
swatchVR.setAttribute('position', `${x} ${y} 0`);
swatchVR.dataset.color = color;
paletteContainerVR.appendChild(swatchVR);
}
selectColor(selectedColor);

// ★★★ ここから厳密なコピー開始処理 (Ver10.4) ★★★
sceneEl.addEventListener('mousedown', function(evt) {
if (sceneEl.is('vr-mode') || !isGameStarted) return;
const intersectedEl = evt.detail.intersectedEl;
if (intersectedEl && intersectedEl.classList.contains('color-swatch-pc')) {
selectColor(intersectedEl.style.backgroundColor);
return;
}
if (intersectedEl && intersectedEl.classList.contains('grabbable')) {
if (isCtrlKeyPressed) {
intersectedEl.parentNode.removeChild(intersectedEl);
return;
}

if (isShiftKeyPressed) {
// 手順①:属性を記録し、元の物体を「抜け殻」にしてからコピー
window.copyDragData = {
originalEl: intersectedEl,
originalPosition: intersectedEl.object3D.position.clone(),
isGravity: intersectedEl.dataset.physicsType === 'dynamic',
shape: intersectedEl.tagName.toLowerCase() === 'a-box' ? 'box' : 'sphere',
color: intersectedEl.getAttribute('material').color,
isVr: false
};
intersectedEl.removeAttribute('ammo-body');
const dragClone = intersectedEl.cloneNode(true);

// ★ 修正点: 抜け殻の座標を確定させてからシーンに追加し、原点への出現を防ぐ
dragClone.setAttribute('position', intersectedEl.getAttribute('position'));
objectContainer.appendChild(dragClone);
draggedObject = dragClone;

} else {
draggedObject = intersectedEl;
if (draggedObject.hasAttribute('ammo-body')) {
draggedObject.setAttribute('ammo-body', 'type', 'kinematic');
}
}

const intersection = evt.detail.intersection;
if (!intersection) return;
dragDistance = intersection.distance;
window.addEventListener('mousemove', onMouseMove);
window.addEventListener('mouseup', onMouseUp);
}
});

if (rightHand) {
rightHand.addEventListener('abuttondown', function() { isAButtonPressed = true; });
rightHand.addEventListener('abuttonup', function() { isAButtonPressed = false; });
rightHand.addEventListener('bbuttondown', function() { isBButtonPressed = true; });
rightHand.addEventListener('bbuttonup', function() { isBButtonPressed = false; });
}

const createObjectPC = (creatorFn, isGravity) => {
if (isGameStarted) {
const camera = document.getElementById('camera');
const worldPos = new THREE.Vector3();
const direction = new THREE.Vector3();
camera.object3D.getWorldPosition(worldPos);
camera.object3D.getWorldDirection(direction);
worldPos.add(direction.multiplyScalar(-0.5));
creatorFn(worldPos, isGravity);
}
};

createGravityBoxPC.addEventListener('click', () => createObjectPC(createBox, true));
createGravitySpherePC.addEventListener('click', () => createObjectPC(createSphere, true));
createGridBoxPC.addEventListener('click', () => createObjectPC(createBox, false));
createGridSpherePC.addEventListener('click', () => createObjectPC(createSphere, false));

const pcHud = document.getElementById('hud-pc');
const groundEl = document.getElementById('ground');
const arButton = document.getElementById('ar-button');
const vrButton = document.getElementById('vr-button');
const xrButtons = document.getElementById('xr-buttons');

if (arButton) {
arButton.addEventListener('click', async () => {
pcHud.style.display = 'none';
xrButtons.style.display = 'none';
sceneEl.setAttribute('background', 'transparent', true);
if(groundEl) groundEl.setAttribute('visible', false);
try {
await sceneEl.enterAR();
} catch (e) {
console.error("ARモードへの移行に失敗しました", e);
pcHud.style.display = 'block';
xrButtons.style.display = 'flex';
sceneEl.setAttribute('background', 'color', '#87CEEB');
if(groundEl) groundEl.setAttribute('visible', true);
}
});
}

if (vrButton) {
vrButton.addEventListener('click', async () => {
pcHud.style.display = 'none';
xrButtons.style.display = 'none';
sceneEl.setAttribute('background', 'color', '#87CEEB');
if(groundEl) groundEl.setAttribute('visible', true);
try {
await sceneEl.enterVR();
} catch (e) {
console.error("VRモードへの移行に失敗しました", e);
pcHud.style.display = 'block';
xrButtons.style.display = 'flex';
}
});
}

sceneEl.addEventListener('exit-vr', () => {
pcHud.style.display = 'block';
xrButtons.style.display = 'flex';
sceneEl.setAttribute('background', 'color', '#87CEEB');
if(groundEl) groundEl.setAttribute('visible', true);
});
}

if (sceneEl.hasLoaded) { setupGame(); } else { sceneEl.addEventListener('loaded', setupGame, {once: true}); }
});
</script>
</body>
</html>


使用変数

-------( Function )
) { isAButtonPressed = false; }); rightHand.addEventListener -------( Function )
) { isAButtonPressed = true; }); rightHand.addEventListener -------( Function )
) { isBButtonPressed = false; }); } const createObjectPC = -------( Function )
) { isBButtonPressed = true; }); rightHand.addEventListener -------( Function )
) { this.isAButtonPressed = true; }, onAButtonUp: function -------( Function )
) { this.isBButtonPressed = true; }, onBButtonUp: function -------( Function )
alignSingleObject -------( Function )
alignSingleObject
arButton
ateGravitySpherePC
background
backgroundColor
body
box
camera
cameraDirection
cameraEl
cameraObject
cameraRight
class
closestDistSq
closestEl
color
controls
copyDragData
createBox -------( Function )
createGravityBoxPC
createGridBoxPC
createGridSpherePC
createObjectPC
createSphere -------( Function )
creatorFn
currentVelocity
cursor
data
deltaPosition
depth
desiredVelocity
direction
display
distSq
dragClone
dragDistance
draggedObject
dt
eatedObjectCounter
eftThumbstickInput
el
eraWorldQuaternion
event) { if -------( Function )
evt) { if -------( Function )
ffectiveLerpFactor
finalPosition
geometry
ghtThumbstickInput
grabbableEls
grabbedEl
grabbedObject
groundEl
handleStartReplayClick -------( Function )
handPos
height
hue
i
id
innerHTML
intersectedEl
intersection
isAButtonPressed
isBButtonPressed
isCopyCancelled
isCtrlKeyPressed
isGameStarted
isInputting
isLaserGrabMode
isReady
isShiftKeyPressed
key
keys
leftHand
lerpFactor
leStartReplayClick
light
lineEl
material
modeTextEl
mouse
moveDirection
newPos
newY
objectContainer
objPos
onAButtonDown
onAButtonUp
onBButtonDown
onBButtonUp
onclick
onKeyDown
onKeyUp
onMouseMove -------( Function )
onMouseUp -------( Function )
onTriggerDown
onTriggerUp
opacity
originalPosition
paletteContainerPC
paletteContainerVR
PALETTE_COLS
PALETTE_ROWS
pcHud
physics
physicsType
pos
position
radius
raycaster
renderer
replayGame -------( Function )
rigEl
rightHand
rotation
sceneEl
selectColor -------( Function )
selectedColor
setupGame -------( Function )
shape
side
snapSize
sphere
src
startGame -------( Function )
swatchPC
swatchVR
text
textContent
toggleGrabMode -------( Function )
ui
verticalMovement
vrButton
webxr
width
worldPos
worldPosition
x
xrButtons
y
ZERO_VECTOR