junkerstock
 テスト文字 

<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Babylon.js 日本語テキスト表示 (サイズ修正版)</title>
<style>
html, body {
overflow: hidden;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
#renderCanvas {
width: 100%;
height: 100%;
touch-action: none;
}
</style>
<script src="https://cdn.babylonjs.com/v8.31.0/babylon.js"></script>
<script src="https://cdn.babylonjs.com/v8.31.0/gui/babylon.gui.min.js"></script>
</head>
<body>
<canvas id="renderCanvas"></canvas>

<script>
window.addEventListener("DOMContentLoaded", function () {
const canvas = document.getElementById("renderCanvas");
const engine = new BABYLON.Engine(canvas, true);

const createScene = function () {
const scene = new BABYLON.Scene(engine);

// --- 1. カメラ ---
const targetPosition = new BABYLON.Vector3(0, 1, 0);
const camera = new BABYLON.ArcRotateCamera(
"camera", -Math.PI / 2, Math.PI / 2, 3, targetPosition, scene
);
camera.attachControl(canvas, true);

// --- 2. ライト ---
const light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 0.7;

// --- 3. 3Dの板 (メッシュ) ---
// (もし3Dの板自体の大きさを変えたい場合は、ここの 'size: 2' を変更します)
const plane = BABYLON.MeshBuilder.CreatePlane("plane", {
size: 2,
sideOrientation: BABYLON.Mesh.DOUBLESIDE
}, scene);
plane.position.y = 1;

// --- 4. GUIと日本語テキスト ---
const adt = BABYLON.GUI.AdvancedDynamicTexture.CreateForMesh(plane, 1024, 1024);

// 白い背景 (GUIのRectangle)
const background = new BABYLON.GUI.Rectangle("background");

// ★修正: 1.0 (100%) から 0.8 (80%) に変更
// これで、板メッシュより一回り小さい白い四角になります。
background.width = 0.8;
background.height = 0.8;

background.background = "white";
background.thickness = 0;
adt.addControl(background);

// 日本語テキスト
const textBlock = new BABYLON.GUI.TextBlock();
textBlock.text = "こんにちは、\nBabylon.jsの世界へようこそ!";
textBlock.color = "black";

// ★修正: 文字サイズを 50 に変更
textBlock.fontSize = 50;

textBlock.fontWeight = "bold";
textBlock.textWrapping = true;
textBlock.textHorizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER;
textBlock.textVerticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER;
adt.addControl(textBlock);

return scene;
};

const scene = createScene();

engine.runRenderLoop(function () {
scene.render();
});

window.addEventListener("resize", function () {
engine.resize();
});
});
</script>
</body>
</html>


使用変数

-------( Function )
adt
background
camera
canvas
charset
color
content
createScene
engine
equiv
fontSize
fontWeight
height
id
intensity
light
orizontalAlignment
plane
scene
src
targetPosition
text
textBlock
textWrapping
thickness
tVerticalAlignment
width
y