junkerstock
 vrm-text-bvh11 

<!DOCTYPE html>
<html>
<head>
<title>VRM with BVH Animation Player Ver0.006</title>
<meta charset="utf-8">
<script src="https://aframe.io/releases/1.5.0/aframe.min.js"></script>
<script src="./js/aframe-vrm.js"></script> <script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.158.0/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.158.0/examples/jsm/"
}
}
</script>

</head>
<body>

<a-scene renderer="physicallyCorrectLights: true">

<a-entity
id="avatar"
vrm="src: ./vrm/tesA1_V0a.vrm"
vrm-anim
bvh-inspector
position="0 0 0"
rotation="0 180 0">
</a-entity>

<a-entity camera position="0 1.6 2.5" look-controls wasd-controls></a-entity>
<a-sky color="#ECECEC"></a-sky>
<a-plane position="0 0 0" rotation="-90 0 0" width="100" height="100" color="#FFFFFF" shadow></a-plane>
<a-light type="directional" color="#FFF" intensity="0.6" position="-1 2 2"></a-light>
<a-light type="ambient" color="#FFF" intensity="0.6"></a-light>

</a-scene>

<script type="module">
const THREE = window.THREE;
import { BVHLoader } from 'three/addons/loaders/BVHLoader.js';

AFRAME.registerComponent('bvh-inspector', {
init: function () {
this.el.addEventListener('vrm-loaded', (e) => this.onVrmLoaded(e.detail.vrm), { once: true });
},

onVrmLoaded: function (vrm) {
const BVH_URL = 'https://p-bookmark.sakura.ne.jp/junkerstock/vrm/8.bvh';
const loader = new BVHLoader();

loader.load(BVH_URL, (bvh) => {
const boneMap = {
'J_Bip_C_Hips': 'hips', 'J_Bip_C_Spine': 'spine', 'J_Bip_C_Chest': 'chest',
'J_Bip_C_UpperChest': 'upperChest', 'J_Bip_C_Neck': 'neck', 'J_Bip_C_Head': 'head',
'J_Bip_L_Shoulder': 'leftShoulder', 'J_Bip_L_UpperArm': 'leftUpperArm',
'J_Bip_L_LowerArm': 'leftLowerArm', 'J_Bip_L_Hand': 'leftHand',
'J_Bip_R_Shoulder': 'rightShoulder', 'J_Bip_R_UpperArm': 'rightUpperArm',
'J_Bip_R_LowerArm': 'rightLowerArm', 'J_Bip_R_Hand': 'rightHand',
'J_Bip_L_UpperLeg': 'leftUpperLeg', 'J_Bip_L_LowerLeg': 'leftLowerLeg',
'J_Bip_L_Foot': 'leftFoot', 'J_Bip_L_ToeBase': 'leftToes',
'J_Bip_R_UpperLeg': 'rightUpperLeg', 'J_Bip_R_LowerLeg': 'rightLowerLeg',
'J_Bip_R_Foot': 'rightFoot', 'J_Bip_R_ToeBase': 'rightToes'
};

const newTracks = [];
bvh.clip.tracks.forEach(track => {
if (track.name.endsWith('.position')) return;

const bvhNodeName = track.name.split('.')[0];
const vrmBoneName = boneMap[bvhNodeName];

if (vrmBoneName) {
const vrmBoneNode = vrm.humanoid.getBoneNode(vrmBoneName);
if (vrmBoneNode) {
const newTrack = track.clone();
newTrack.name = `${vrmBoneNode.name}.${track.name.split('.')[1]}`;
newTracks.push(newTrack);
}
}
});

const newClip = new THREE.AnimationClip('bvh_motion', -1, newTracks);

// --- ここからがデータ出力部分です ---
console.log('%c--- Generated AnimationClip Data (Start) ---', 'color: blue; font-weight: bold;');

// AnimationClipをJSONオブジェクトに変換
const clipJSON = THREE.AnimationClip.toJSON(newClip);

// コンソールに見やすく整形して出力 (文字列として)
console.log(JSON.stringify(clipJSON, null, 2));

// コンソールでクリックして中身を展開できる、インタラクティブなオブジェクトとしても出力
console.log('Interactive Object:', newClip);

console.log('%c--- Generated AnimationClip Data (End) ---', 'color: blue; font-weight: bold;');

// アニメーションの適用(現在は待機モーションになってしまうが、処理はそのまま残す)
this.el.setAttribute('vrm-anim', 'idleMotion', newClip);
});
},
});
</script>

</body>
</html>


使用変数

-------( Function )
boneMap
bvhNodeName
BVH_URL
charset
clipJSON
color
height
id
intensity
loader
name
newClip
newTrack
newTracks
position
renderer
rotation
src
THREE
track
type
vrm
vrmBoneName
vrmBoneNode
width