<!DOCTYPE html>
<html>
<head>
<title>VRテスト環境 Ver12.5s8 8回目にして加速ブロックがうごいた</title>
<script src="https://aframe.io/releases/1.7.0/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/MozillaReality/ammo.js@8bbc0ea/builds/ammo.wasm.js"></script>
<script src="./js2/aframe-physics-system.js"></script>
<script src="https://unpkg.com/aframe-look-at-component@0.8.0/dist/aframe-look-at-component.min.js"></script>
<script src="https://unpkg.com/aframe-troika-text/dist/aframe-troika-text.min.js"></script>
<script>
// --- Component: Player Controls ---
AFRAME.registerComponent('camera-relative-controls', {
schema: {
targetSpeed: { type: 'number', default: 2 },
acceleration: { type: 'number', default: 3 },
damping: { type: 'number', default: 8 },
brakingDeceleration: { type: 'number', default: 20 },
enabled: { type: 'boolean', default: true },
rotationSpeed: { type: 'number', default: 1.5 },
pitchLimit: { type: 'number', default: 85 },
verticalSpeed: { type: 'number', default: 2 },
groundY: { type: 'number', default: 0 },
ceilingY: { type: 'number', default: 50 },
gravity: { type: 'number', default: 0 }
},
init: function () {
this.keys = {};
this.leftThumbstickInput = { x: 0, y: 0 };
this.rightThumbstickInput = { x: 0, y: 0 };
this.currentVelocity = new THREE.Vector3();
this.ZERO_VECTOR = new THREE.Vector3();
this.cameraDirection = new THREE.Vector3();
this.cameraRight = new THREE.Vector3();
this.moveDirection = new THREE.Vector3();
this.desiredVelocity = new THREE.Vector3();
this.cameraWorldQuaternion = new THREE.Quaternion();
this.rigEl = this.el;
this.cameraEl = this.el.querySelector('[camera]');
this.isReady = false;
if (!this.cameraEl) { console.error('camera-relative-controls: カメラエンティティが見つかりません。'); }
this.el.sceneEl.addEventListener('loaded', () => {
this.leftHand = document.getElementById('leftHand');
if (this.leftHand) { this.leftHand.addEventListener('thumbstickmoved', this.onLeftThumbstickMoved.bind(this)); }
this.rightHand = document.getElementById('rightHand');
if (this.rightHand) { this.rightHand.addEventListener('thumbstickmoved', this.onRightThumbstickMoved.bind(this)); }
});
this.onKeyDown = this.onKeyDown.bind(this);
this.onKeyUp = this.onKeyUp.bind(this);
window.addEventListener('keydown', this.onKeyDown);
window.addEventListener('keyup', this.onKeyUp);
},
remove: function () {
window.removeEventListener('keydown', this.onKeyDown);
window.removeEventListener('keyup', this.onKeyUp);
if (this.leftHand) { try { this.leftHand.removeEventListener('thumbstickmoved', this.onLeftThumbstickMoved.bind(this)); } catch(e){} }
if (this.rightHand) { try { this.rightHand.removeEventListener('thumbstickmoved', this.onRightThumbstickMoved.bind(this)); } catch(e){} }
},
onLeftThumbstickMoved: function (evt) { this.leftThumbstickInput.x = evt.detail.x; this.leftThumbstickInput.y = evt.detail.y; },
onRightThumbstickMoved: function (evt) { this.rightThumbstickInput.x = evt.detail.x; this.rightThumbstickInput.y = evt.detail.y; },
tick: function (time, timeDelta) {
if (!this.data.enabled) return;
if (!this.isReady) {
if (this.cameraEl && this.cameraEl.object3D && this.cameraEl.object3D.matrixWorld) { this.isReady = true; }
else { return; }
}
if (!this.cameraEl || !this.cameraEl.object3D || !this.rigEl || !this.rigEl.object3D) { return; }
const data = this.data;
const dt = timeDelta / 1000;
const position = this.rigEl.object3D.position;
if (this.rigEl.sceneEl.is('vr-mode') || this.rigEl.sceneEl.is('ar-mode')) {
if (Math.abs(this.rightThumbstickInput.x) > 0.1) {
this.rigEl.object3D.rotation.y += -this.rightThumbstickInput.x * data.rotationSpeed * dt;
}
if (Math.abs(this.rightThumbstickInput.y) > 0.1) {
const verticalMovement = this.rightThumbstickInput.y * data.verticalSpeed * dt;
this.rigEl.object3D.position.y -= verticalMovement;
}
}
const cameraObject = this.cameraEl.object3D;
cameraObject.getWorldQuaternion(this.cameraWorldQuaternion);
this.cameraDirection.set(0, 0, -1).applyQuaternion(this.cameraWorldQuaternion); this.cameraDirection.normalize();
this.cameraRight.set(1, 0, 0).applyQuaternion(this.cameraWorldQuaternion); this.cameraRight.y = 0; this.cameraRight.normalize();
this.moveDirection.set(0, 0, 0);
if (this.keys['KeyW'] || this.keys['ArrowUp']) { this.moveDirection.add(this.cameraDirection); }
if (this.keys['KeyS'] || this.keys['ArrowDown']) { this.moveDirection.sub(this.cameraDirection); }
if (this.keys['KeyA'] || this.keys['ArrowLeft']) { this.moveDirection.sub(this.cameraRight); }
if (this.keys['KeyD'] || this.keys['ArrowRight']) { this.moveDirection.add(this.cameraRight); }
if (Math.abs(this.leftThumbstickInput.y) > 0.1) { this.moveDirection.add(this.cameraDirection.clone().multiplyScalar(-this.leftThumbstickInput.y)); }
if (Math.abs(this.leftThumbstickInput.x) > 0.1) { this.moveDirection.add(this.cameraRight.clone().multiplyScalar(this.leftThumbstickInput.x)); }
const isInputting = this.moveDirection.lengthSq() > 0.0001;
let lerpFactor = data.damping;
if (isInputting) {
if (this.currentVelocity.dot(this.moveDirection) < -0.1) { this.desiredVelocity.set(0,0,0); lerpFactor = data.brakingDeceleration; }
else { this.desiredVelocity.copy(this.moveDirection).multiplyScalar(data.targetSpeed); lerpFactor = data.acceleration; }
} else { this.desiredVelocity.set(0,0,0); lerpFactor = data.damping; }
const effectiveLerpFactor = 1.0 - Math.exp(-lerpFactor * dt);
this.currentVelocity.lerp(this.desiredVelocity, effectiveLerpFactor);
if (this.currentVelocity.lengthSq() < 0.0001) { this.currentVelocity.set(0,0,0); }
if (this.currentVelocity.lengthSq() > 0) {
const deltaPosition = this.currentVelocity.clone().multiplyScalar(dt);
position.add(deltaPosition);
}
let newY = position.y;
if (this.keys['KeyE']) { newY += data.verticalSpeed * dt; }
if (this.keys['KeyC']) { newY -= data.verticalSpeed * dt; }
if (position.y > data.groundY && data.gravity > 0) {
newY -= data.gravity * dt;
}
position.y = Math.max(data.groundY, Math.min(newY, data.ceilingY));
},
onKeyDown: function (event) { if (!this.data.enabled) { return; } if (['KeyW', 'ArrowUp', 'KeyS', 'ArrowDown', 'KeyA', 'ArrowLeft', 'KeyD', 'ArrowRight', 'KeyE', 'KeyC'].includes(event.code)) { this.keys[event.code] = true; } },
onKeyUp: function (event) { if (this.keys[event.code] !== undefined) { delete this.keys[event.code]; } }
});
// ★★★ ここから修正 ★★★
// acceleratorコンポーネントを、物理イベントに頼らない、手動での当たり判定方式に完全に書き換える
AFRAME.registerComponent('accelerator', {
schema: {
type: { type: 'string', default: 'up' },
force: { type: 'number', default: 18 }
},
init: function () {
// 現在接触しているオブジェクトを記録し、エフェクトの多重発動を防ぐためのSet
this.collidingEls = new Set();
this.objectContainer = document.getElementById('object-container');
// 判定に使うため、自身のバウンディングボックス(輪郭情報)を保持
this.bbox = new THREE.Box3();
this.el.object3D.updateWorldMatrix(true, false);
this.bbox.setFromObject(this.el.object3D);
},
tick: function () {
// 掴まれていない、重力ありのオブジェクトだけを判定対象にする
const dynamicEls = Array.from(this.objectContainer.children)
.filter(el => el.dataset.physicsType === 'dynamic' && el.id !== window.grabbedElId);
if (dynamicEls.length === 0) return;
// 毎フレーム、自身のバウンディングボックスを更新
this.el.object3D.updateWorldMatrix(true, false);
this.bbox.setFromObject(this.el.object3D);
dynamicEls.forEach(otherEl => {
if (!otherEl.object3D) return;
// 相手のバウンディングボックスを取得
const otherBbox = new THREE.Box3().setFromObject(otherEl.object3D);
// 2つのボックスが重なっているか(接触しているか)を判定
const isColliding = this.bbox.intersectsBox(otherBbox);
if (isColliding) {
// まだ接触リストになければ、新しく接触したと判断
if (!this.collidingEls.has(otherEl)) {
this.collidingEls.add(otherEl);
this.applyEffect(otherEl); // エフェクトを適用
}
} else {
// 接触リストにあるが、実際はもう接触していないならリストから削除
if (this.collidingEls.has(otherEl)) {
this.collidingEls.delete(otherEl);
}
}
});
},
// オブジェクトに力を加える関数
applyEffect: function(otherEl) {
if (!otherEl || !otherEl.body) return;
const velocity = otherEl.body.getLinearVelocity();
if (this.data.type === 'up') {
otherEl.body.setLinearVelocity(new Ammo.btVector3(velocity.x(), 0, velocity.z()));
const impulse = new THREE.Vector3(0, 1, 0).multiplyScalar(this.data.force);
const ammoImpulse = new Ammo.btVector3(impulse.x, impulse.y, impulse.z);
otherEl.body.applyCentralImpulse(ammoImpulse);
} else {
const travelDir = new THREE.Vector3(velocity.x(), 0, velocity.z()).normalize();
if (travelDir.lengthSq() > 0.01) {
const angle = this.data.type === 'left' ? Math.PI / 2 : -Math.PI / 2;
travelDir.applyAxisAngle(new THREE.Vector3(0, 1, 0), angle);
const forceVec = travelDir.multiplyScalar(this.data.force);
const ammoForce = new Ammo.btVector3(forceVec.x, forceVec.y, forceVec.z);
otherEl.body.applyCentralForce(ammoForce);
}
}
}
});
// ★★★ ここまで修正 ★★★
AFRAME.registerComponent('hand-grab', {
schema: {
enabled: { type: 'boolean', default: false },
grabRadius: { type: 'number', default: 0.1 }
},
init: function () {
this.grabbedEl = null;
this.objectContainer = document.getElementById('object-container');
this.handPos = new THREE.Vector3();
this.objPos = new THREE.Vector3();
this.isAButtonPressed = false;
this.isBButtonPressed = false;
this.onAButtonDown = this.onAButtonDown.bind(this);
this.onAButtonUp = this.onAButtonUp.bind(this);
this.onBButtonDown = this.onBButtonDown.bind(this);
this.onBButtonUp = this.onBButtonUp.bind(this);
this.onTriggerDown = this.onTriggerDown.bind(this);
this.onTriggerUp = this.onTriggerUp.bind(this);
this.el.addEventListener('triggerdown', this.onTriggerDown);
this.el.addEventListener('triggerup', this.onTriggerUp);
this.el.addEventListener('abuttondown', this.onAButtonDown);
this.el.addEventListener('abuttonup', this.onAButtonUp);
this.el.addEventListener('bbuttondown', this.onBButtonDown);
this.el.addEventListener('bbuttonup', this.onBButtonUp);
},
remove: function () {
this.el.removeEventListener('triggerdown', this.onTriggerDown);
this.el.removeEventListener('triggerup', this.onTriggerUp);
this.el.removeEventListener('abuttondown', this.onAButtonDown);
this.el.removeEventListener('abuttonup', this.onAButtonUp);
this.el.removeEventListener('bbuttondown', this.onBButtonDown);
this.el.removeEventListener('bbuttonup', this.onBButtonUp);
},
onAButtonDown: function() { this.isAButtonPressed = true; },
onAButtonUp: function() { this.isAButtonPressed = false; },
onBButtonDown: function() { this.isBButtonPressed = true; },
onBButtonUp: function() { this.isBButtonPressed = false; },
onTriggerDown: function () {
if (!this.data.enabled || this.grabbedEl) return;
this.el.object3D.getWorldPosition(this.handPos);
const grabbableEls = this.objectContainer.children;
let closestEl = null;
let closestDistSq = this.data.grabRadius * this.data.grabRadius;
for (let i = 0; i < grabbableEls.length; i++) {
const el = grabbableEls[i];
el.object3D.getWorldPosition(this.objPos);
const distSq = this.handPos.distanceToSquared(this.objPos);
if (distSq < closestDistSq) {
closestDistSq = distSq;
closestEl = el;
}
}
if (closestEl) {
if (this.isBButtonPressed) {
closestEl.parentNode.removeChild(closestEl);
return;
}
if (this.isAButtonPressed) {
const worldPos = new THREE.Vector3();
const worldQuat = new THREE.Quaternion();
closestEl.object3D.getWorldPosition(worldPos);
closestEl.object3D.getWorldQuaternion(worldQuat);
const copyEl = closestEl.cloneNode(true);
const originalType = copyEl.tagName.toLowerCase() === 'a-box' ? 'box' : 'sphere';
copyEl.setAttribute('id', `${originalType}-${window.createdObjectCounter++}`);
this.objectContainer.appendChild(copyEl);
if (copyEl.hasAttribute('ammo-body')) {
const physicsType = closestEl.dataset.physicsType;
const bodyConfig = `type: ${physicsType};` + (physicsType === 'dynamic' ? ' mass: 2;' : '');
copyEl.setAttribute('ammo-body', bodyConfig);
copyEl.dataset.physicsType = physicsType;
}
const euler = new THREE.Euler().setFromQuaternion(worldQuat, 'YXZ');
const rotationDegrees = {
x: THREE.MathUtils.radToDeg(euler.x),
y: THREE.MathUtils.radToDeg(euler.y),
z: THREE.MathUtils.radToDeg(euler.z)
};
copyEl.setAttribute('position', worldPos);
copyEl.setAttribute('rotation', rotationDegrees);
this.grabbedEl = closestEl;
} else {
this.grabbedEl = closestEl;
}
window.grabbedElId = this.grabbedEl.id;
this.el.object3D.attach(this.grabbedEl.object3D);
if (this.grabbedEl.hasAttribute('ammo-body')) {
this.grabbedEl.setAttribute('ammo-body', 'type', 'kinematic');
}
}
},
onTriggerUp: function () {
if (!this.data.enabled || !this.grabbedEl) return;
this.objectContainer.object3D.attach(this.grabbedEl.object3D);
if (this.grabbedEl.hasAttribute('ammo-body')) {
const physicsType = this.grabbedEl.dataset.physicsType || 'dynamic';
if (physicsType === 'static' || (this.grabbedEl.hasAttribute('accelerator') && physicsType === 'kinematic')) {
window.alignSingleObject(this.grabbedEl);
}
this.grabbedEl.setAttribute('ammo-body', 'type', physicsType);
}
window.grabbedElId = null;
this.grabbedEl = null;
}
});
</script>
<style>
#hud-pc {
position: fixed; bottom: 20px; left: 20px; color: white;
background-color: rgba(0, 0, 0, 0.4); padding: 20px; border-radius: 10px;
font-family: sans-serif; font-size: 26px; font-weight: bold; z-index: 10;
}
#hud-pc > div:not(:last-child) { margin-bottom: 12px; }
.hud-buttons { display: flex; gap: 10px; }
.hud-buttons > div {
flex-grow: 1; cursor: pointer; padding: 10px; text-align: center; border-radius: 5px;
}
#replay-button-pc { background-color: #C0392B; }
#replay-button-pc:hover { background-color: #A93226; }
#create-gravity-box-pc { background-color: #8E44AD; }
#create-gravity-sphere-pc { background-color: #D35400; }
#create-grid-box-pc { background-color: #2980B9; }
#create-grid-sphere-pc { background-color: #27AE60; }
.color-palette-pc {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 5px;
margin-bottom: 10px;
}
.color-swatch-pc {
width: 100%;
height: 30px;
border-radius: 4px;
cursor: pointer;
border: 2px solid rgba(255, 255, 255, 0.5);
box-sizing: border-box;
}
.color-swatch-pc:hover { border-color: white; }
#change-background-pc { background-color: #7f8c8d; margin-top: 10px; }
#change-background-pc:hover { background-color: #95a5a6; }
#xr-buttons {
position: fixed; bottom: 21px; right: 100px; display: flex; flex-direction: row;
gap: 10px; z-index: 1000;
}
#xr-buttons button {
padding: 6px 12px; font-size: 14px; border: 2px solid white;
background-color: rgba(0, 0, 0, 0.5); color: white; cursor: pointer;
border-radius: 8px; width: 60px; text-align: center;
}
#xr-buttons button:hover { background-color: rgba(255, 50, 100, 0.5); }
.a-dom-overlay:not(.a-no-style) {
top: auto !important; left: auto !important; padding: 0em;
}
</style>
</head>
<body>
<div id="hud-pc">
<div id="hud-main-content-pc">
<div id="color-palette-pc" class="color-palette-pc"></div>
<div class="hud-buttons">
<div id="replay-button-pc" onclick="handleStartReplayClick()">スタート</div>
<div id="create-gravity-box-pc">四角</div>
<div id="create-gravity-sphere-pc">球</div>
<div id="create-grid-box-pc">四角</div>
<div id="create-grid-sphere-pc">球</div>
</div>
<div class="hud-buttons" style="margin-top: 10px;">
<div id="create-accel-up-pc" style="background-color: #e74c3c;">上</div>
<div id="create-accel-right-pc" style="background-color: #f1c40f;">右</div>
<div id="create-accel-left-pc" style="background-color: #e67e22;">左</div>
</div>
<div id="change-background-pc" class="hud-buttons" style="margin-top: 10px;"><div>背景</div></div>
</div>
</div>
<div id="xr-buttons">
<button id="ar-button">AR</button>
</div>
<a-scene id="myScene"
vr-mode-ui="enabled: false"
webxr="optionalFeatures: dom-overlay; overlayElement: #xr-buttons;"
background="color: #87CEEB"
renderer="colorManagement: true"
cursor="rayOrigin: mouse"
physics="driver: ammo; debug: false; gravity: -9.8;">
<a-assets>
<img id="skyTexture" src="./pic/h126.png">
<img id="gridTexture" src="https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/grid.png">
</a-assets>
<a-entity id="rig" position="0 1.6 2"
camera-relative-controls="targetSpeed: 2; acceleration: 3; verticalSpeed: 2;">
<a-entity id="player" position="0 0 0">
<a-entity id="camera" camera="far: 20000;" look-controls="pointerLockEnabled: false; touchEnabled: false" position="0 0.1 0">
<a-entity id="mouseCursor" cursor="rayOrigin: mouse;" raycaster="objects: .clickable, .grabbable;" position="0 0 -1" geometry="primitive: ring; radiusInner: 0.02; radiusOuter: 0.03;" material="color: black; shader: flat; opacity: 0.7;"></a-entity>
</a-entity>
<a-entity id="leftHand" hand-controls="hand: left;">
<a-entity id="vr-hud" position="0.02 0.04 -0.35" rotation="-60 0 0">
<a-plane id="hud-background" width="0.4" height="0.4" color="#FAFAFA" opacity="0.8" side="double"></a-plane>
<a-box id="change-background-vr" class="clickable" position="0 0.16 0.01"
width="0.15" height="0.03" depth="0.01" material="color: #bdc3c7; shader: flat"></a-box>
<a-entity troika-text="value: 背景; color: black; fontSize: 0.012; align: center; anchor: center;"
position="0 0.16 0.016"></a-entity>
<a-entity id="color-palette-vr" position="0 0.08 0.01"></a-entity>
<a-box id="replay-button-vr" class="clickable" position="-0.15 -0.03 0.01"
width="0.07" height="0.03" depth="0.01" material="color: red; shader: flat"></a-box>
<a-entity id="replay-text-vr" troika-text="value: スタート; color: black; fontSize: 0.012; align: center; anchor: center;"
position="-0.15 -0.03 0.016"></a-entity>
<a-box id="create-gravity-box-vr" class="clickable" width="0.03" height="0.03" depth="0.03" position="-0.09 -0.03 0.01" material="color: #8E44AD; shader: flat"></a-box>
<a-sphere id="create-gravity-sphere-vr" class="clickable" radius="0.015" position="-0.03 -0.03 0.01" material="color: #D35400; shader: flat"></a-sphere>
<a-box id="create-grid-box-vr" class="clickable" width="0.03" height="0.03" depth="0.03" position="0.03 -0.03 0.01" material="color: #2980B9; shader: flat"></a-box>
<a-sphere id="create-grid-sphere-vr" class="clickable" radius="0.015" position="0.09 -0.03 0.01" material="color: #27AE60; shader: flat"></a-sphere>
<a-box id="toggle-grab-mode-vr" class="clickable" position="0.15 -0.03 0.01"
width="0.07" height="0.03" depth="0.01" material="color: yellow; shader: flat"></a-box>
<a-entity id="grab-mode-text-vr" troika-text="value: ライン; color: black; fontSize: 0.012; align: center; anchor: center;"
position="0.15 -0.03 0.016"></a-entity>
<a-box id="create-accel-up-vr" class="clickable" width="0.07" height="0.03" depth="0.01" position="-0.1 -0.15 0.01" material="color: #e74c3c; shader: flat"></a-box>
<a-entity troika-text="value: 上; color: black; fontSize: 0.012; align: center; anchor: center;" position="-0.1 -0.15 0.016"></a-entity>
<a-box id="create-accel-right-vr" class="clickable" width="0.07" height="0.03" depth="0.01" position="0 -0.15 0.01" material="color: #f1c40f; shader: flat"></a-box>
<a-entity troika-text="value: 右; color: black; fontSize: 0.012; align: center; anchor: center;" position="0 -0.15 0.016"></a-entity>
<a-box id="create-accel-left-vr" class="clickable" width="0.07" height="0.03" depth="0.01" position="0.1 -0.15 0.01" material="color: #e67e22; shader: flat"></a-box>
<a-entity troika-text="value: 左; color: black; fontSize: 0.012; align: center; anchor: center;" position="0.1 -0.15 0.016"></a-entity>
</a-entity>
</a-entity>
<a-entity id="rightHand"
hand-controls="hand: right;"
laser-controls="hand: right; model: false;"
raycaster="objects: .clickable, .grabbable; lineColor: white; lineOpacity: 0.75"
hand-grab>
</a-entity>
</a-entity>
</a-entity>
<a-entity light="type: ambient; color: #888"></a-entity>
<a-entity light="type: directional; color: #FFF; intensity: 0.8;" position="-100 200 100"></a-entity>
<a-box
id="ground"
position="0 -1 0"
width="16"
height="2"
depth="16"
material="src: #gridTexture; repeat: 8 8;"
ammo-body="type: static;"
ammo-shape="type: box; halfExtents: 8 1 8;">
</a-box>
<a-entity id="object-container"></a-entity>
<a-sky id="sky" src="#skyTexture"></a-sky>
</a-scene>
<script>
// --- Main Scene Logic ---
document.addEventListener('DOMContentLoaded', function () {
const sceneEl = document.querySelector('a-scene');
let isGameStarted = false;
window.createdObjectCounter = 0;
let grabbedObject = null;
let draggedObject = null;
let dragDistance = 0;
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
const worldPosition = new THREE.Vector3();
let isLaserGrabMode = true;
let selectedColor = '#CCCCCC';
let isAButtonPressed = false;
let isShiftKeyPressed = false;
let isCtrlKeyPressed = false;
let isBButtonPressed = false;
let copyOperationData = null;
window.grabbedElId = null;
const backgroundImages = [];
for (let i = 1; i <= 200; i++) {
backgroundImages.push(`./pic/h${i}.png`);
}
let backgroundIndex = 125;
window.addEventListener('keydown', function(event) {
if (event.key === 'Shift') { isShiftKeyPressed = true; }
if (event.key === 'Control') { isCtrlKeyPressed = true; }
});
window.addEventListener('keyup', function(event) {
if (event.key === 'Shift') { isShiftKeyPressed = false; }
if (event.key === 'Control') { isCtrlKeyPressed = false; }
});
const rightHand = document.getElementById('rightHand');
const rigEl = document.getElementById('rig');
const objectContainer = document.getElementById('object-container');
const createGravityBoxPC = document.getElementById('create-gravity-box-pc');
const createGravitySpherePC = document.getElementById('create-gravity-sphere-pc');
const createGridBoxPC = document.getElementById('create-grid-box-pc');
const createGridSpherePC = document.getElementById('create-grid-sphere-pc');
function handleStartReplayClick() {
if (!isGameStarted) {
startGame();
} else {
replayGame();
}
}
window.handleStartReplayClick = handleStartReplayClick;
function startGame() {
if (isGameStarted) return;
isGameStarted = true;
console.log("Game started!");
document.getElementById('replay-button-pc').textContent = 'リプレイ';
document.getElementById('replay-text-vr').setAttribute('troika-text', 'value', 'リプレイ');
replayGame();
}
function replayGame() {
console.log("Replaying game...");
objectContainer.innerHTML = '';
window.createdObjectCounter = 0;
if (rigEl && rigEl.components['camera-relative-controls']) {
rigEl.setAttribute('camera-relative-controls', 'enabled', true);
}
rigEl.setAttribute('position', '0 1.6 2');
rigEl.setAttribute('rotation', '0 0 0');
}
function createBox(position, isGravity, color) {
const snapSize = 0.1;
const snappedPosition = {
x: Math.round(position.x / snapSize) * snapSize,
y: Math.max(snapSize / 2, Math.round(position.y / snapSize) * snapSize),
z: Math.round(position.z / snapSize) * snapSize
};
const box = document.createElement('a-box');
box.setAttribute('id', `box-${window.createdObjectCounter++}`);
box.classList.add('grabbable');
box.setAttribute('position', snappedPosition);
box.setAttribute('width', 0.1);
box.setAttribute('height', 0.1);
box.setAttribute('depth', 0.1);
box.setAttribute('color', color || selectedColor);
if (isGravity) {
box.setAttribute('ammo-body', 'type: dynamic; mass: 2;');
box.dataset.physicsType = 'dynamic';
box.dataset.objectType = 'gravity-box';
} else {
box.setAttribute('ammo-body', 'type: static;');
box.dataset.physicsType = 'static';
box.dataset.objectType = 'grid-box';
}
box.setAttribute('ammo-shape', 'type: box;');
objectContainer.appendChild(box);
}
function createSphere(position, isGravity, color) {
const radius = 0.05;
const snapSize = radius * 2;
const snappedPosition = {
x: Math.round(position.x / snapSize) * snapSize,
y: Math.max(radius, Math.round(position.y / snapSize) * snapSize),
z: Math.round(position.z / snapSize) * snapSize
};
const sphere = document.createElement('a-sphere');
sphere.setAttribute('id', `sphere-${window.createdObjectCounter++}`);
sphere.classList.add('grabbable');
sphere.setAttribute('position', snappedPosition);
sphere.setAttribute('radius', 0.05);
sphere.setAttribute('color', color || selectedColor);
if (isGravity) {
sphere.setAttribute('ammo-body', 'type: dynamic; mass: 2;');
sphere.dataset.physicsType = 'dynamic';
sphere.dataset.objectType = 'gravity-sphere';
} else {
sphere.setAttribute('ammo-body', 'type: static;');
sphere.dataset.physicsType = 'static';
sphere.dataset.objectType = 'grid-sphere';
}
sphere.setAttribute('ammo-shape', 'type: sphere;');
objectContainer.appendChild(sphere);
}
// ★★★ ここから修正 ★★★
// 加速ブロックを生成する関数
function createAccelerator(position, accelType) {
const block = document.createElement('a-box');
block.setAttribute('id', `accel-${window.createdObjectCounter++}`);
block.classList.add('grabbable');
const size = 0.1;
block.setAttribute('width', size);
block.setAttribute('height', size);
block.setAttribute('depth', size);
let color, force;
switch (accelType) {
case 'up': color = '#e74c3c'; force = 18; block.dataset.objectType = 'accelerator-up'; break;
case 'right': color = '#f1c40f'; force = 750; block.dataset.objectType = 'accelerator-right'; break;
case 'left': color = '#e67e22'; force = 750; block.dataset.objectType = 'accelerator-left'; break;
}
block.setAttribute('material', { color: color, opacity: 0.5 });
const snapSize = 0.1;
const snappedPosition = {
x: Math.round(position.x / snapSize) * snapSize,
y: Math.max(snapSize / 2, Math.round(position.y / snapSize) * snapSize),
z: Math.round(position.z / snapSize) * snapSize
};
block.setAttribute('position', snappedPosition);
// ammo-bodyを削除し、代わりにacceleratorコンポーネントのみを設定
// これにより物理的な壁ではなくなり、スカスカになる
block.dataset.physicsType = 'static'; // 掴む処理のために残す
block.setAttribute('accelerator', { type: accelType, force: force });
objectContainer.appendChild(block);
}
// ★★★ ここまで修正 ★★★
function alignSingleObject(obj) {
if (!obj) return;
const pos = obj.getAttribute('position');
let snapSize = 1;
if (obj.tagName.toLowerCase() === 'a-box') {
snapSize = obj.getAttribute('width');
} else if (obj.tagName.toLowerCase() === 'a-sphere') {
snapSize = obj.getAttribute('radius') * 2;
}
const newPos = {
x: Math.round(pos.x / snapSize) * snapSize,
y: Math.round(pos.y / snapSize) * snapSize,
z: Math.round(pos.z / snapSize) * snapSize
};
obj.setAttribute('position', newPos);
obj.setAttribute('rotation', '0 0 0');
}
window.alignSingleObject = alignSingleObject;
function toggleGrabMode() {
isLaserGrabMode = !isLaserGrabMode;
console.log("Grab mode toggled. Laser enabled:", isLaserGrabMode);
const lineEl = rightHand.querySelector('[line]');
const modeTextEl = document.getElementById('grab-mode-text-vr');
if (isLaserGrabMode) {
rightHand.setAttribute('laser-controls', 'enabled', true);
rightHand.setAttribute('hand-grab', 'enabled', false);
if (lineEl) lineEl.setAttribute('visible', true);
if (modeTextEl) modeTextEl.setAttribute('troika-text', 'value', 'ライン');
} else {
rightHand.setAttribute('laser-controls', 'enabled', false);
rightHand.setAttribute('hand-grab', 'enabled', true);
if (lineEl) lineEl.setAttribute('visible', false);
if (modeTextEl) modeTextEl.setAttribute('troika-text', 'value', 'ハンド');
}
}
function selectColor(newColor) {
selectedColor = newColor;
createGravityBoxPC.style.backgroundColor = newColor;
createGravitySpherePC.style.backgroundColor = newColor;
createGridBoxPC.style.backgroundColor = newColor;
createGridSpherePC.style.backgroundColor = newColor;
document.getElementById('create-gravity-box-vr').setAttribute('material', 'color', newColor);
document.getElementById('create-gravity-sphere-vr').setAttribute('material', 'color', newColor);
document.getElementById('create-grid-box-vr').setAttribute('material', 'color', newColor);
document.getElementById('create-grid-sphere-vr').setAttribute('material', 'color', newColor);
}
function changeBackground() {
findNextAvailableImage(backgroundIndex + 1);
}
function findNextAvailableImage(index) {
if (index >= 200) {
findNextAvailableImage(0);
return;
}
const img = new Image();
const imageUrl = `./pic/h${index + 1}.png`;
img.onload = function() {
backgroundIndex = index;
const skyEl = document.getElementById('sky');
if (skyEl) {
skyEl.setAttribute('src', imageUrl);
}
};
img.onerror = function() {
findNextAvailableImage(index + 1);
};
img.src = imageUrl;
}
function onMouseMove(event) {
if (!draggedObject) return;
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
const camera = sceneEl.camera;
raycaster.setFromCamera(mouse, camera);
raycaster.ray.at(dragDistance, worldPosition);
draggedObject.object3D.parent.worldToLocal(worldPosition);
draggedObject.object3D.position.copy(worldPosition);
}
function onMouseUp() {
if (!draggedObject) return;
if (copyOperationData && !copyOperationData.isVr) {
const data = copyOperationData;
alignSingleObject(draggedObject);
const finalPosition = draggedObject.object3D.position.clone();
const originalPosition = data.originalPosition;
const isCopyCancelled = finalPosition.distanceTo(originalPosition) < 0.1;
data.originalEl.parentNode.removeChild(data.originalEl);
draggedObject.parentNode.removeChild(draggedObject);
const creatorFn = data.shape === 'box' ? createBox : createSphere;
creatorFn(originalPosition, data.isGravity, data.color);
if (!isCopyCancelled) {
creatorFn(finalPosition, data.isGravity, data.color);
}
copyOperationData = null;
} else {
const physicsType = draggedObject.dataset.physicsType || 'dynamic';
if (physicsType === 'static') {
alignSingleObject(draggedObject);
}
draggedObject.setAttribute('ammo-body', 'type', physicsType);
}
draggedObject = null;
dragDistance = 0;
window.removeEventListener('mousemove', onMouseMove);
window.removeEventListener('mouseup', onMouseUp);
}
function setupGame() {
const paletteContainerPC = document.getElementById('color-palette-pc');
const paletteContainerVR = document.getElementById('color-palette-vr');
const PALETTE_COLS = 5;
const PALETTE_ROWS = 3;
for (let i = 0; i < PALETTE_ROWS * PALETTE_COLS; i++) {
const hue = Math.floor((i / (PALETTE_ROWS * PALETTE_COLS)) * 360);
const color = `hsl(${hue}, 90%, 60%)`;
const swatchPC = document.createElement('div');
swatchPC.classList.add('color-swatch-pc');
swatchPC.style.backgroundColor = color;
swatchPC.addEventListener('click', () => selectColor(color));
paletteContainerPC.appendChild(swatchPC);
const swatchVR = document.createElement('a-box');
swatchVR.classList.add('clickable');
swatchVR.setAttribute('color', color);
swatchVR.setAttribute('width', '0.06');
swatchVR.setAttribute('height', '0.03');
swatchVR.setAttribute('depth', '0.01');
const x = (i % PALETTE_COLS - (PALETTE_COLS - 1) / 2) * 0.08;
const y = (Math.floor(i / PALETTE_COLS) - (PALETTE_ROWS - 1) / 2) * -0.05;
swatchVR.setAttribute('position', `${x} ${y} 0`);
swatchVR.dataset.color = color;
paletteContainerVR.appendChild(swatchVR);
}
selectColor(selectedColor);
sceneEl.addEventListener('mousedown', function(evt) {
if (sceneEl.is('vr-mode') || !isGameStarted) return;
const intersectedEl = evt.detail.intersectedEl;
if (intersectedEl && intersectedEl.classList.contains('color-swatch-pc')) {
selectColor(intersectedEl.style.backgroundColor);
return;
}
if (intersectedEl && intersectedEl.classList.contains('grabbable')) {
if (isCtrlKeyPressed) {
intersectedEl.parentNode.removeChild(intersectedEl);
return;
}
if (isShiftKeyPressed) {
copyOperationData = {
originalEl: intersectedEl, originalPosition: intersectedEl.object3D.position.clone(),
isGravity: intersectedEl.dataset.physicsType === 'dynamic',
shape: intersectedEl.tagName.toLowerCase() === 'a-box' ? 'box' : 'sphere',
color: intersectedEl.getAttribute('material').color, isVr: false
};
intersectedEl.removeAttribute('ammo-body');
const dragClone = intersectedEl.cloneNode(true);
dragClone.setAttribute('position', intersectedEl.getAttribute('position'));
objectContainer.appendChild(dragClone);
draggedObject = dragClone;
} else {
draggedObject = intersectedEl;
if (draggedObject.hasAttribute('ammo-body')) {
draggedObject.setAttribute('ammo-body', 'type', 'kinematic');
}
}
const intersection = evt.detail.intersection;
if (!intersection) return;
dragDistance = intersection.distance;
window.addEventListener('mousemove', onMouseMove);
window.addEventListener('mouseup', onMouseUp);
}
});
if (rightHand) {
rightHand.addEventListener('abuttondown', function() { isAButtonPressed = true; });
rightHand.addEventListener('abuttonup', function() { isAButtonPressed = false; });
rightHand.addEventListener('bbuttondown', function() { isBButtonPressed = true; });
rightHand.addEventListener('bbuttonup', function() { isBButtonPressed = false; });
rightHand.addEventListener('triggerdown', function () {
if (grabbedObject) return;
let hitEl = null;
if (isLaserGrabMode) {
const intersectedEls = rightHand.components.raycaster.intersectedEls;
if (intersectedEls.length > 0) hitEl = intersectedEls[0];
} else {
hitEl = rightHand.components['hand-grab'].findClosestGrabbable();
}
if (!hitEl) return;
if (isBButtonPressed && hitEl.classList.contains('grabbable')) {
hitEl.parentNode.removeChild(hitEl);
return;
}
if (hitEl.id === 'change-background-vr') { changeBackground(); return; }
if (hitEl.dataset.color) { selectColor(hitEl.dataset.color); return; }
if (hitEl.id === 'replay-button-vr') { handleStartReplayClick(); return; }
if (hitEl.id === 'toggle-grab-mode-vr') { toggleGrabMode(); return; }
const createActions = {
'create-gravity-box-vr': () => createBox(rightHand.object3D.getWorldPosition(new THREE.Vector3()), true),
'create-gravity-sphere-vr': () => createSphere(rightHand.object3D.getWorldPosition(new THREE.Vector3()), true),
'create-grid-box-vr': () => createBox(rightHand.object3D.getWorldPosition(new THREE.Vector3()), false),
'create-grid-sphere-vr': () => createSphere(rightHand.object3D.getWorldPosition(new THREE.Vector3()), false),
'create-accel-up-vr': () => createAccelerator(rightHand.object3D.getWorldPosition(new THREE.Vector3()), 'up'),
'create-accel-right-vr': () => createAccelerator(rightHand.object3D.getWorldPosition(new THREE.Vector3()), 'right'),
'create-accel-left-vr': () => createAccelerator(rightHand.object3D.getWorldPosition(new THREE.Vector3()), 'left')
};
if (isGameStarted && createActions[hitEl.id]) {
createActions[hitEl.id]();
return;
}
if (isGameStarted && hitEl.classList.contains('grabbable')) {
if (isAButtonPressed) {
copyOperationData = {
originalEl: hitEl,
originalPosition: hitEl.object3D.position.clone(),
isGravity: hitEl.dataset.physicsType === 'dynamic',
shape: hitEl.tagName.toLowerCase().includes('box') ? 'box' : 'sphere',
color: hitEl.getAttribute('material').color,
isVr: true
};
const creatorFn = hitEl.tagName.toLowerCase().includes('box') ? createBox : createSphere;
creatorFn(copyOperationData.originalPosition, false, hitEl.getAttribute('material').color);
copyOperationData.placeholderEl = objectContainer.lastChild;
}
grabbedObject = hitEl;
if (grabbedObject.hasAttribute('ammo-body')) {
grabbedObject.setAttribute('ammo-body', 'type', 'kinematic');
}
rightHand.object3D.attach(grabbedObject.object3D);
}
});
rightHand.addEventListener('triggerup', function () {
if (!grabbedObject) return;
objectContainer.object3D.attach(grabbedObject.object3D);
if (grabbedObject.hasAttribute('ammo-body')) {
const physicsType = grabbedObject.dataset.physicsType || 'dynamic';
if (physicsType === 'static' || (grabbedObject.hasAttribute('accelerator') && physicsType === 'kinematic')) {
alignSingleObject(grabbedObject);
}
grabbedObject.setAttribute('ammo-body', 'type', physicsType);
}
if (copyOperationData) {
const placeholder = copyOperationData.placeholderEl;
if (placeholder) {
placeholder.parentNode.removeChild(placeholder);
}
const creatorFn = copyOperationData.shape === 'box' ? createBox : createSphere;
creatorFn(copyOperationData.originalPosition, copyOperationData.isGravity, copyOperationData.color);
copyOperationData = null;
}
grabbedObject = null;
});
}
const createObjectPC = (creatorFn, ...args) => {
if (isGameStarted) {
const camera = document.getElementById('camera');
const worldPos = new THREE.Vector3();
const direction = new THREE.Vector3();
camera.object3D.getWorldPosition(worldPos);
camera.object3D.getWorldDirection(direction);
worldPos.add(direction.multiplyScalar(-0.5));
creatorFn(worldPos, ...args);
}
};
createGravityBoxPC.addEventListener('click', () => createObjectPC(createBox, true));
createGravitySpherePC.addEventListener('click', () => createObjectPC(createSphere, true));
createGridBoxPC.addEventListener('click', () => createObjectPC(createBox, false));
createGridSpherePC.addEventListener('click', () => createObjectPC(createSphere, false));
const createAccelUpPC = document.getElementById('create-accel-up-pc');
createAccelUpPC.addEventListener('click', () => createObjectPC(createAccelerator, 'up'));
const createAccelRightPC = document.getElementById('create-accel-right-pc');
createAccelRightPC.addEventListener('click', () => createObjectPC(createAccelerator, 'right'));
const createAccelLeftPC = document.getElementById('create-accel-left-pc');
createAccelLeftPC.addEventListener('click', () => createObjectPC(createAccelerator, 'left'));
const changeBackgroundPC = document.getElementById('change-background-pc');
if (changeBackgroundPC) {
changeBackgroundPC.addEventListener('click', changeBackground);
}
const pcHud = document.getElementById('hud-pc');
const groundEl = document.getElementById('ground');
const arButton = document.getElementById('ar-button');
const vrButton = document.getElementById('vr-button');
const xrButtons = document.getElementById('xr-buttons');
if (arButton) {
arButton.addEventListener('click', async () => {
pcHud.style.display = 'none';
xrButtons.style.display = 'none';
sceneEl.setAttribute('background', 'transparent', true);
if(groundEl) groundEl.setAttribute('visible', false);
const skyEl = document.getElementById('sky');
if (skyEl) { skyEl.setAttribute('visible', false); }
try {
await sceneEl.enterAR();
} catch (e) {
console.error("ARモードへの移行に失敗しました", e);
pcHud.style.display = 'block';
xrButtons.style.display = 'flex';
sceneEl.setAttribute('background', 'color', '#87CEEB');
if(groundEl) groundEl.setAttribute('visible', true);
if (skyEl) { skyEl.setAttribute('visible', true); }
}
});
}
if (vrButton) {
vrButton.addEventListener('click', async () => {
pcHud.style.display = 'none';
xrButtons.style.display = 'none';
sceneEl.setAttribute('background', 'color', '#87CEEB');
if(groundEl) groundEl.setAttribute('visible', true);
try {
await sceneEl.enterVR();
} catch (e) {
console.error("VRモードへの移行に失敗しました", e);
pcHud.style.display = 'block';
xrButtons.style.display = 'flex';
}
});
}
sceneEl.addEventListener('exit-vr', () => {
pcHud.style.display = 'block';
xrButtons.style.display = 'flex';
sceneEl.setAttribute('background', 'color', '#87CEEB');
if(groundEl) groundEl.setAttribute('visible', true);
const skyEl = document.getElementById('sky');
if (skyEl) { skyEl.setAttribute('visible', true); }
});
}
if (sceneEl.hasLoaded) { setupGame(); } else { sceneEl.addEventListener('loaded', setupGame, {once: true}); }
});
</script>
</body>
</html>
使用変数
-------( Function ) | |
) { isAButtonPressed = false; }); rightHand.addEventListener -------( Function ) | |
) { isAButtonPressed = true; }); rightHand.addEventListener -------( Function ) | |
) { isBButtonPressed = false; }); rightHand.addEventListener -------( Function ) | |
) { isBButtonPressed = true; }); rightHand.addEventListener -------( Function ) | |
) { this.isAButtonPressed = true; }, onAButtonUp: function -------( Function ) | |
) { this.isBButtonPressed = true; }, onBButtonUp: function -------( Function ) | |
alignSingleObject -------( Function ) | |
alignSingleObject | |
ammoForce | |
ammoImpulse | |
angle | |
arButton | |
ateGravitySpherePC | |
background | |
backgroundColor | |
backgroundImages | |
backgroundIndex | |
bbox | |
block | |
body | |
bodyConfig | |
box | |
camera | |
cameraDirection | |
cameraEl | |
cameraObject | |
cameraRight | |
changeBackground -------( Function ) | |
changeBackgroundPC | |
class | |
closestDistSq | |
closestEl | |
collidingEls | |
color | |
controls | |
copyEl | |
copyOperationData | |
createAccelerator -------( Function ) | |
createAccelLeftPC | |
createAccelRightPC | |
createAccelUpPC | |
createActions | |
createBox -------( Function ) | |
createGravityBoxPC | |
createGridBoxPC | |
createGridSpherePC | |
createObjectPC | |
createSphere -------( Function ) | |
creatorFn | |
currentVelocity | |
cursor | |
data | |
deltaPosition | |
depth | |
desiredVelocity | |
direction | |
display | |
distSq | |
dragClone | |
dragDistance | |
draggedObject | |
dt | |
dynamicEls | |
eatedObjectCounter | |
eftThumbstickInput | |
el | |
eraWorldQuaternion | |
euler | |
event) { if -------( Function ) | |
evt) { if -------( Function ) | |
ffectiveLerpFactor | |
finalPosition | |
findNextAvailableImage -------( Function ) | |
force | |
forceVec | |
geometry | |
ghtThumbstickInput | |
grabbableEls | |
grabbedEl | |
grabbedElId | |
grabbedObject | |
groundEl | |
handleStartReplayClick -------( Function ) | |
handPos | |
height | |
hitEl | |
hue | |
i | |
id | |
imageUrl | |
img | |
impulse | |
innerHTML | |
intersectedEl | |
intersectedEls | |
intersection | |
isAButtonPressed | |
isBButtonPressed | |
isColliding | |
isCopyCancelled | |
isCtrlKeyPressed | |
isGameStarted | |
isInputting | |
isLaserGrabMode | |
isReady | |
isShiftKeyPressed | |
key | |
keys | |
leftHand | |
length | |
lerpFactor | |
leStartReplayClick | |
light | |
lineEl | |
material | |
modeTextEl | |
mouse | |
moveDirection | |
newPos | |
newY | |
objectContainer | |
objectType | |
objPos | |
onAButtonDown | |
onAButtonUp | |
onBButtonDown | |
onBButtonUp | |
onclick | |
onerror | |
onKeyDown | |
onKeyUp | |
onload | |
onMouseMove -------( Function ) | |
onMouseUp -------( Function ) | |
onTriggerDown | |
onTriggerUp | |
opacity | |
originalPosition | |
originalType | |
otherBbox | |
otherEl) { if -------( Function ) | |
otherEl | |
paletteContainerPC | |
paletteContainerVR | |
PALETTE_COLS | |
PALETTE_ROWS | |
pcHud | |
physics | |
physicsType | |
placeholder | |
placeholderEl | |
pos | |
position | |
radius | |
raycaster | |
renderer | |
replayGame -------( Function ) | |
rigEl | |
rightHand | |
rotation | |
rotationDegrees | |
sceneEl | |
selectColor -------( Function ) | |
selectedColor | |
setupGame -------( Function ) | |
shape | |
side | |
size | |
skyEl | |
snappedPosition | |
snapSize | |
sphere | |
src | |
startGame -------( Function ) | |
style | |
swatchPC | |
swatchVR | |
text | |
textContent | |
toggleGrabMode -------( Function ) | |
travelDir | |
type | |
ui | |
velocity | |
verticalMovement | |
vrButton | |
webxr | |
width | |
worldPos | |
worldPosition | |
worldQuat | |
x | |
xrButtons | |
y | |
ZERO_VECTOR |