asdfータッチtest1
<body id ="gg" bgcolor=black text=white onKeyDown="K=event.keyCode-37"><tt id=F><script>
function R(H){while(D.all["F"+(S=40+Math.ceil(ccc(i)*319))].innerHTML!=C);I(S,H)}
function I(T,H){D.all["F"+T].innerHTML=H}
function ccc(cc){j=j+1;a=Math.sin((cc+0.1+j/100)/24);a=""+a;b=a.slice(-8,-2);a=eval(b)/1000000;return a}
function HT(event) {tX =event.touches[0].clientX;K=0;if(tX>180){K=2;}}
function Y(){if(K+1){M=[-1,0,1,0][K];}Z=P;P=P+M;
X=D.all["F"+P].innerHTML;P2=P+20;XX=D.all["F"+P2].innerHTML;
if(XX==C && M==0){P=P+20;}
if(X==O || XX==O){alert("GAME OVER SCORE: "+SC*10);return}
if(X==T || XX==T){KY=1;Q="<font color=\"Purple\">●</font>";P=P+20;}
if(X==U || XX==U){if(KY==1){SC++;YY();}else{P=P-20;}}
if(X==W){P=P-M;}
if(X==N || XX==N){P=P-(20*6);while(P<0){P=P+20;}
while(C!=D.all["F"+P].innerHTML){P=P-20;} }
I(Z,C);I(P,Q);K=-1;M=0;ID=setTimeout(Y,100); }
function YY(){D=document;M=0;P=370;S="";K=-1;P2=0;C=" ";
U="<font color=\"Lime\">門</font>";Q="<font color=\"blue\">●</font>";
W="<font color=\"Maroon\">■</font>";N="<font color=\"aqua\">=</font>";
O="<font color=\"white\">*</font>";T="<font color=\"yellow\">ー</font>";
E="<INPUT TYPE=\"button\" VALUE=\"☆\" ONCLICK=\"clearTimeout(ID);YYY()\">";
for(i=0;i<400;i++)
S+=(i%20?"":"<br>")+"<span id=F"+i+">"+((i+1)%20>1&&i<379?C:W)+"</span>";I("",S);
for(i=0;i<51;i++)I(20+Math.ceil(ccc(i)*339),W);for(i=0;i<11;i++)R(N);I(399,E);
for(i=0;i<(2+SC);i++)R(O);for(i=0;i<2;i++)I(Math.ceil(360+ccc(i)*18),N);R(U);R(T);KY=0;
gg.addEventListener("touchmove", HT); }
function YYY(){j=0;SC=0;YY();Y();}
YYY();</script>
使用変数
<body id ="gg" bgcolor=black text=white onKeyDown="K=event.keyCode-37"><tt id=F><script>
function R(H){while(D.all["F"+(S=40+Math.ceil(ccc(i)*319))].innerHTML!=C);I(S,H)}
function I(T,H){D.all["F"+T].innerHTML=H}
function ccc(cc){j=j+1;a=Math.sin((cc+0.1+j/100)/24);a=""+a;b=a.slice(-8,-2);a=eval(b)/1000000;return a}
function HT(event) {tX =event.touches[0].clientX;K=0;if(tX>180){K=2;}}
function Y(){if(K+1){M=[-1,0,1,0][K];}Z=P;P=P+M;
X=D.all["F"+P].innerHTML;P2=P+20;XX=D.all["F"+P2].innerHTML;
if(XX==C && M==0){P=P+20;}
if(X==O || XX==O){alert("GAME OVER SCORE: "+SC*10);return}
if(X==T || XX==T){KY=1;Q="<font color=\"Purple\">●</font>";P=P+20;}
if(X==U || XX==U){if(KY==1){SC++;YY();}else{P=P-20;}}
if(X==W){P=P-M;}
if(X==N || XX==N){P=P-(20*6);while(P<0){P=P+20;}
while(C!=D.all["F"+P].innerHTML){P=P-20;} }
I(Z,C);I(P,Q);K=-1;M=0;ID=setTimeout(Y,100); }
function YY(){D=document;M=0;P=370;S="";K=-1;P2=0;C=" ";
U="<font color=\"Lime\">門</font>";Q="<font color=\"blue\">●</font>";
W="<font color=\"Maroon\">■</font>";N="<font color=\"aqua\">=</font>";
O="<font color=\"white\">*</font>";T="<font color=\"yellow\">ー</font>";
E="<INPUT TYPE=\"button\" VALUE=\"☆\" ONCLICK=\"clearTimeout(ID);YYY()\">";
for(i=0;i<400;i++)
S+=(i%20?"":"<br>")+"<span id=F"+i+">"+((i+1)%20>1&&i<379?C:W)+"</span>";I("",S);
for(i=0;i<51;i++)I(20+Math.ceil(ccc(i)*339),W);for(i=0;i<11;i++)R(N);I(399,E);
for(i=0;i<(2+SC);i++)R(O);for(i=0;i<2;i++)I(Math.ceil(360+ccc(i)*18),N);R(U);R(T);KY=0;
gg.addEventListener("touchmove", HT); }
function YYY(){j=0;SC=0;YY();Y();}
YYY();</script>
使用変数
a | |
b | |
bgcolor | |
C | |
ccc -------( Function ) | |
color | |
D | |
E | |
HT -------( Function ) | |
I -------( Function ) | |
i | |
id | |
ID | |
innerHTML | |
j | |
K | |
KY | |
M | |
N | |
O | |
ONCLICK | |
onKeyDown | |
P2 | |
P | |
Q | |
R -------( Function ) | |
S | |
SC | |
T | |
text | |
tX | |
TYPE | |
U | |
VALUE | |
W | |
X | |
XX | |
Y -------( Function ) | |
YY -------( Function ) | |
YYY -------( Function ) | |
Z |